When pressing "F" key over a constant combinator, that used to toggle it on and off without the need to click on it and then click on the On/Off setting.
This seems to be broken in 2.0.
I hope that wasn't intentionally. This was very handy for using constant combinators as quick-toggles of setups.
[2.0.13] "F" over a constant combinator does not toggle anymore
Re: [2.0.13] "F" over a constant combinator does not toggle anymore
Thanks for the report however there was never such feature as part of base game, your description however matches how pushbutton mod operates (or how it was operating in 1.1 when it had a default binding of F)
In 2.0 at some point i made a control called "Toggle entity" which supports constant combinators, power switches and locomotives however this has no binding by default (personally i am using Ctrl+R) so you may need to configure one for yourself, and this control is not behaving as pushbutton mod works as it does not pulse the constant combinator for 1 tick, it just switches it state to the opposite.
In 2.0 at some point i made a control called "Toggle entity" which supports constant combinators, power switches and locomotives however this has no binding by default (personally i am using Ctrl+R) so you may need to configure one for yourself, and this control is not behaving as pushbutton mod works as it does not pulse the constant combinator for 1 tick, it just switches it state to the opposite.
Re: [2.0.13] "F" over a constant combinator does not toggle anymore
Ah, thanks.
Yea, I usually had Pushbutton mod installed, but rarely used the actual buttons, as I found toggling combinators suited my use cases much better.
Bound the control. Happy again.
Thanks for the help.
Yea, I usually had Pushbutton mod installed, but rarely used the actual buttons, as I found toggling combinators suited my use cases much better.
Bound the control. Happy again.
Thanks for the help.