A Crusher with "Set recipe" selected wired to a Space platform hub with "Read contents" selected the crusher's recipe will be set based on material inside the hub.
If there is iron ore in the hub, the Crusher will swap to the recipe "Metallic asteroid crushing". If you remove the iron ore from the hub (and there is no Ice or Carbon in the hub) the Crusher recipe will be blank.
If there is no Iron ore and there is Ice, then the recipe will be set to "Oxide asteroid crushing". If you remove the Ice (and there is no Iron ore or Carbon in the hub) the Crusher recipe will be blank.
The same is true if you have Carbon, but no Iron ore or Ice in the hub.
If you have no Iron ore, Ice, or Carbon and an "Oxide asteroid chunk" is placed into the hub, the Crusher recipe is set to "Metallica asteroid reprocessing". Removing the Oxide asteroid chunk(s) set the Crusher recipe to blank.
The same happens if you place a Carbonic asteroid chunk into the hub.
If you place a "Metallic asteroid chunk" into the hub, the crusher recipe changes to "Metallic asteroid crushing". Removal of the asteroid chunk resets the recipe to blank.
I would expect the hub to not set recipes at all.
[2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
[2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
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- simple test setup with a brand new platform.
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Re: [2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
Thanks for the report however this is not a bug. Set-recipe will set the recipe from the signals it is receiving. You have connected it to the hub and told the hub to send its contents to the wire and it's doing exactly that. If you don't want that, don't connect the crusher to the hub.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.11]Crusher recipe will be set based on materials in Space Platform Hub
Oh jeez, I was so focused on sending the recipe signal from my combinators that I didn't even think about setting the recipe from the end result...
thanks!
thanks!