Reproduce:
1) Make a blueprint with the resource scanner
2) Put it in the blueprint library
3) select new content for blueprint while its in the blueprint librabry
4) place blueprint
![Image](https://imgur.com/g3uMkEj.gif)
If I remember correctly, LuaPlayer.blueprint_to_setup returns nothing if the BP is in the BP library. Therefore, the mod does not know where to save additional information.Rseding91 wrote: Tue Aug 06, 2024 7:13 pm Thanks for the report. This is an issue with the mod(s) you're using. Those values aren't part of the base game and so the base game has no concept of them.
Code: Select all
{
"valid" = true
"valid_for_read" = false
}