Placing resources under cliffs removes that cliff
Placing resources under cliffs removes that cliff
When I place a resource entity (map editor or via script) on a position that collides with a cliff, this cliff is destroyed, even if both prototypes have different collision masks. Is this intended? If yes, there should be a prototype property that disables this behaviour.
Re: Placing resources under cliffs removes that cliff
https://lua-api.factorio.com/latest/pro ... robability
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
The docs say "must be positive" but it can actually be set to 0. I've made a note to get them fixed.
If you want to get ahold of me I'm almost always on Discord.