Take the following ammo type For testing purposes it only applies a sticker that does 5 (base) fire damage per second, for 5 seconds (so 25 (base) damage total) In this testing world the ammo damage bonus has been set to 160%, and the tooltip indeed adds 160% bonus damage, for an additional 8 damage per second.
Upon firing the ammo at a target, a spidertron whose fire resistance has been set to 0/0% for testing purposes, it only does 25 damage total, instead of the expected 65 damage.
I would expect either:
- It correctly applies the bonus damage shown in the tooltip, or
- For it to not show the bonus damage in the tooltip
Enable the mod, load the save file, put 1 test ammo into the turret. The turret is marked as enemy and will immediately shoot the spidertron. Observe the loss of HP on the spidertron.