* Two trains have a stop with a limit as their target.
* The limit changes, so that the stop cannot accommodate both trains
Expected: The trains will jump the stop and execute the next task in their schedule or it will go to the station regardless.
What happens: The trains stop where they are saying that the destination is full.
To demonstrate the issue I have created a blueprint that can be pasted into a (sandbox) game:
Code: Select all
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Two trains go between the stops "Open" and "Limited". The constant combinator allows to turn the train limit for "Limited" 'on'/'off'.
To reproduce:
* "Limited" turned "off" (with Constant Combinator) -> Both trains go to "Open"
* Manually send them to "Limited" -> They will both want to go there, but say that the destination is full (expected)
* Switch the Constant Combinator on
* -> One train will go to limited
* -> The other train will stay where it is => Unexpected!
One of the trains will keep standing on the main track, ultimately blocking everything.
In a scenario with only one train the expected behavior actually happens: The train will go to the stop, even though the limit does not allow it.