- 1. Changed default respawn time after death
- 2. Updated respawn time during death (which works fine)
- Start a new game in single-player
-
Code: Select all
/c game.player.ticks_to_respawn = 100
- 1. To my surprise, after that command I saw a notice that I "died" and then I was teleported to a respawn point with a new character without items etc., but the old character still exists in the previous position with the old inventory as a character, not a corpse. Also, `/c game.player.ticks_to_respawn = nil` doesn't do anything in this case, but `/c game.player.ticks_to_respawn = 0` does.
- 2. Updated respawn time during death (as it's expected)
- I tested it in single-player v1.1.60 only