This blocks other types of fluid from being able to flow past, severely increasing the likelihood any multifluid pipe setups deadlock.
command used to reproduce
Code: Select all
/c game.player.selected.insert_fluid({name = "water", amount = 0.0011})
an alternative solution would be to change the threshold for when liquids gets deleted from 0.001 -> 0.00134 or allow for other fluids to override liquids less than 0.00134