Hi,
I found a minor bug?
Don't know if you would call it a bug or not, but better safe than sorry If not feel free to move this into the trash can.
What?:
Entities displaying wrong after activating a mod that changes fluid boxes.
It's just about displaying, not the function of the entities.
Reproduce:
- Place entities (assembler-machine-1 and chemical-plant) and save the game
- then activate a mod that changes the fluid boxes of these entities (like my dummy mod in the attachments)
- and load this game again
- take the entities from the chest and place it.
Then it looks like in the attached image:
(Both sides are the same entities, left before activating the mod, right after activating the mod and placing these).
[0.17.79] Incorrect fluid connections after activating mod
- AmatorPhasma
- Fast Inserter
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[0.17.79] Incorrect fluid connections after activating mod
- Attachments
-
- apm_dummy_0.00.01.zip
- The test mod
- (3.46 KiB) Downloaded 94 times
-
- mod_test.zip
- Save before activating the mod
- (1.05 MiB) Downloaded 85 times
-
- How it displayed after activating the mod.
- 001.png (528.33 KiB) Viewed 1421 times
-
- Fast Inserter
- Posts: 129
- Joined: Mon Dec 18, 2017 7:53 am
- Contact:
Re: [0.17.79] Incorrect fluid connections after activating mod
Not a bug.
add:
to your code.
add:
Code: Select all
output_fluidbox.pipe_picture = assembler2pipepictures()