Code: Select all
/c game.surfaces[1].pollute(game.players[1].character.position,5000000)
![Image](https://forums.factorio.com/images/ext/edd373b05280790b1cda51039b675452.png)
In 0.17 and previous, no matter the pollution levels, large and behemoth biters would not spawn until much later in the game.
Code: Select all
/c game.surfaces[1].pollute(game.players[1].character.position,5000000)
Strange, I guess I must have avoided it out of sheer luck before. Thanks for checking.posila wrote: Tue Jan 21, 2020 8:36 pm Thanks for the report,
however there has never been logic preventing that from happening
Attached screenshot of running your command in 0.17