Before i switched to luarendering for my https://mods.factorio.com/mod/windturbines the base and the top always blended seemlessly, but now i'm randomly getting this glitch:
i only used
draw_animation,
set_animation,
set_animation_speed,
and set_animation_offset
Luarendering sometimes messing up brightness
Luarendering sometimes messing up brightness
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: Luarendering sometimes messing up brightness
setting the render layer to "wires-above" fixed it
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
Re: Luarendering sometimes messing up brightness
"wires-above" is last layer below clouds shadows, so it's not a bug.
As for why cloud shadows are not in higher layer - I don't know. Person who was integrating the clouds doesn't work with us anymore and there is no explanation in comments nor commit messages why the cloud layer was added to that particular. Next two layers are ENTITY_INFO_ICON and ELECTRICITY_ICON, so I assume it was intentionally placed just under the alt-mode overlay.
As for why cloud shadows are not in higher layer - I don't know. Person who was integrating the clouds doesn't work with us anymore and there is no explanation in comments nor commit messages why the cloud layer was added to that particular. Next two layers are ENTITY_INFO_ICON and ELECTRICITY_ICON, so I assume it was intentionally placed just under the alt-mode overlay.
Re: Luarendering sometimes messing up brightness
thanks for the insight
mods.factorio.com/user/ownlyme
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: uiAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance