I didn't notice any autosave happening, but there seems to be a "_autosave.tmp.zip" created at the same moment as the factorio-current.log, which suggests that those things might be somehow connected.
Everything required should be in the attached zip. I think. Happy to give any further help if needed. Now a friend is calling and telling me to do something that I've promised to do, so there's a good chance I won't be launching the game again for over a week now. Which might be a good thing for slaughtering this bite^H^H^H^Hbug, possiblymaybe?
(About the hardware crashes that have been happening for a few years now on this 9-year-old computer: The computer fully stops responding until I pull the cord, leaving funny coloured horizontal stripes and sometimes just colourful noise on the screen. I think it's the video card overheating. Keeping a pot 1/4 full with tap-cold water atop my Mac Mini alleviates that problem, as does zooming quite close to the character while playing Factorio. And it crashes when doing anything that is processor-heavy and visual at the same time. The crash I am now reporting was clearly very different from the hardware crashes, as only the game crashed and not everything went big para-boom. This information of my computer suffering chronic hardware-based crashing is here only in order to mention even those things I find extremely unlikely to have affected the crash.)
PS. Thanks for the update making the game playable on this ooold home computer of mine! Earlier I had to go to the public library to play with their gaming computers, but now my home computer can do the trick too. Youse are awesome!
Code: Select all
0.000 2019-10-14 18:02:55; Factorio 0.17.69 (build 47194, mac, steam)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Users/tuuktuuk/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Users/tuuktuuk/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/tuuktuuk/Library/Application Support/factorio [12216/229835MB]
0.000 Binaries path: /Users/tuuktuuk/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.154 System info: [CPU: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz, 2 cores, RAM: 8192 MB]
0.154 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 0] [Screen: 255] [Special: lmW] [Lang: fi]
0.244 Available displays: 1
0.244 [0]: L226W - {[0,0], 1680x1050, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x1b5520a1(0x02)}
1.255 Initialised OpenGL:[0] NVIDIA GeForce 320M OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27
1.255 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
1.255 [Version] 3.3
1.255 Graphics settings preset: medium-with-low-vram
1.255 Dedicated video memory size 256 MB (detected from GeForce 320M; VendorID: 0x1022600)
1.750 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
1.750 [Max threads (load/render): 32/2] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDC]
2.322 Loading mod settings themightygugi_alwaysday 1.17.0 (settings.lua)
2.351 Loading mod core 0.0.0 (data.lua)
2.824 Loading mod base 0.17.69 (data.lua)
4.684 Loading mod base 0.17.69 (data-updates.lua)
5.017 Checksum for core: 2087614386
5.017 Checksum of base: 1061071205
5.017 Checksum of themightygugi_alwaysday: 2560996361
5.492 Prototype list checksum: 3040646442
5.635 Loading sounds...
10.115 Info PlayerData.cpp:70: Local player-data.json unavailable
10.115 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1570733790
10.518 Initial atlas bitmap size is 4096
10.531 Created atlas bitmap 4096x4092 [none]
10.545 Created atlas bitmap 4096x4096 [none]
10.552 Created atlas bitmap 4096x4096 [none]
10.560 Created atlas bitmap 4096x4096 [none]
10.566 Created atlas bitmap 4096x4092 [none]
10.573 Created atlas bitmap 4096x4084 [none]
10.579 Created atlas bitmap 4096x4092 [none]
10.580 Created atlas bitmap 4096x2280 [none]
10.580 Created atlas bitmap 4096x1952 [decal]
10.586 Created atlas bitmap 4096x4096 [low-object, linear-minification]
10.586 Created atlas bitmap 4096x256 [low-object]
10.586 Created atlas bitmap 4096x2320 [mipmap, linear-minification, linear-magnification, linear-mip-level]
10.591 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level]
10.592 Created atlas bitmap 4096x4096 [terrain, mipmap, linear-minification, linear-mip-level]
10.592 Created atlas bitmap 4096x768 [terrain, mipmap, linear-minification, linear-mip-level]
10.592 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
10.592 Created atlas bitmap 4096x1744 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
10.592 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
10.592 Created atlas bitmap 4096x900 [alpha-mask]
10.600 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
10.604 Created atlas bitmap 4096x4088 [shadow, linear-magnification, alpha-mask]
10.612 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
10.612 Created atlas bitmap 4096x716 [shadow, linear-magnification, alpha-mask]
10.612 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
10.612 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO.
46.689 Parallel Sprite Loader initialized (threads: 1)
66.959 Sprites loaded
67.530 Generated mipmaps (3) for atlas [9] of size 4096x4096 <total: 570.03, render: 1.27, copy-to-host: 466.90, convert: 85.52, update: 2.31>
67.581 Generated mipmaps (3) for atlas [10] of size 4096x256
67.681 Generated mipmaps (3) for atlas [11] of size 4096x2320
67.823 Generated mipmaps (3) for atlas [12] of size 4096x4096
68.003 Generated mipmaps (3) for atlas [13] of size 4096x4096
68.065 Generated mipmaps (3) for atlas [14] of size 4096x768
68.149 Generated mipmaps (3) for atlas [15] of size 4096x1600
68.250 Generated mipmaps (5) for atlas [16] of size 4096x1744
68.297 Generated mipmaps (3) for atlas [23] of size 4096x1328
68.297 Custom mipmaps uploaded.
68.397 Factorio initialised
96.034 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/tulevaisuusK.zip: 6686858 bytes.
96.071 Loading level.dat: 15288409 bytes.
96.077 Info Scenario.cpp:187: Map version 0.17.69-1
96.888 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
96.913 Loading script.dat: 384 bytes.
96.952 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
96.956 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
527.020 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
528.667 Info AppManagerStates.cpp:1793: Saving finished
969.670 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
971.014 Info AppManagerStates.cpp:1793: Saving finished
1394.154 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
1395.582 Info AppManagerStates.cpp:1793: Saving finished
1816.070 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
1817.380 Info AppManagerStates.cpp:1793: Saving finished
2250.054 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
2251.475 Info AppManagerStates.cpp:1793: Saving finished
2680.203 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
2681.545 Info AppManagerStates.cpp:1793: Saving finished
3114.753 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
3116.389 Info AppManagerStates.cpp:1793: Saving finished
3547.670 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
3548.944 Info AppManagerStates.cpp:1793: Saving finished
4027.637 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
4029.279 Info AppManagerStates.cpp:1793: Saving finished
4469.752 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
4471.325 Info AppManagerStates.cpp:1793: Saving finished
4929.886 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
4931.297 Info AppManagerStates.cpp:1793: Saving finished
5381.351 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
5382.552 Info AppManagerStates.cpp:1793: Saving finished
5824.790 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/_autosave3.zip: 6502375 bytes.
5824.827 Loading level.dat: 15508212 bytes.
5824.849 Info Scenario.cpp:187: Map version 0.17.69-1
5825.790 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
5825.793 Loading script.dat: 384 bytes.
5825.801 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
5825.805 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
5917.659 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/_autosave3.zip: 6502375 bytes.
5917.696 Loading level.dat: 15508212 bytes.
5917.710 Info Scenario.cpp:187: Map version 0.17.69-1
5918.586 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
5918.589 Loading script.dat: 384 bytes.
5918.595 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
5918.599 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
6047.795 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/_autosave3.zip: 6502375 bytes.
6047.835 Loading level.dat: 15508212 bytes.
6047.848 Info Scenario.cpp:187: Map version 0.17.69-1
6048.758 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
6048.763 Loading script.dat: 384 bytes.
6048.770 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
6048.775 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
6478.038 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
6479.298 Info AppManagerStates.cpp:1793: Saving finished
6915.110 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
6916.730 Info AppManagerStates.cpp:1793: Saving finished
7221.797 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/_autosave2.zip: 6569621 bytes.
7221.834 Loading level.dat: 15632894 bytes.
7221.846 Info Scenario.cpp:187: Map version 0.17.69-1
7222.793 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
7222.798 Loading script.dat: 384 bytes.
7222.805 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
7222.810 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
7666.920 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
7668.343 Info AppManagerStates.cpp:1793: Saving finished
8099.570 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
8100.746 Info AppManagerStates.cpp:1793: Saving finished
8299.188 Loading map /Users/tuuktuuk/Library/Application Support/factorio/saves/_autosave1.zip: 6598561 bytes.
8299.227 Loading level.dat: 15660612 bytes.
8299.243 Info Scenario.cpp:187: Map version 0.17.69-1
8300.185 Loading blueprint storage: Local timestamp 1551391870, Cloud timestamp 1570479649
8300.189 Loading script.dat: 384 bytes.
8300.197 Checksum for script /Users/tuuktuuk/Library/Application Support/factorio/temp/currently-playing/control.lua: 3265260072
8300.202 Checksum for script __themightygugi_alwaysday__/control.lua: 2928820320
8738.286 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
8739.664 Info AppManagerStates.cpp:1793: Saving finished
9185.387 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
9186.844 Info AppManagerStates.cpp:1793: Saving finished
9622.186 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
9623.647 Info AppManagerStates.cpp:1793: Saving finished
10058.820 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
10060.414 Info AppManagerStates.cpp:1793: Saving finished
10493.820 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
10495.382 Info AppManagerStates.cpp:1793: Saving finished
10922.452 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
10924.048 Info AppManagerStates.cpp:1793: Saving finished
11356.370 Info AppManager.cpp:287: Saving to _autosave2 (blocking).
11357.966 Info AppManagerStates.cpp:1793: Saving finished
11784.753 Info AppManager.cpp:287: Saving to _autosave3 (blocking).
11786.195 Info AppManagerStates.cpp:1793: Saving finished
12209.641 Info AppManager.cpp:287: Saving to _autosave1 (blocking).
12211.182 Error Scenario.cpp:922: Targeter for 4Fish was saved but the targetable instance wasn't saved. Dump: name=fish, type=fish, position={1231.0000000000, -616.0000000000}, setup=true, owned-by-ghost=false, simulation=false
12211.262 Error CrashHandler.cpp:603: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1 0x000000010e7ee8b2 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2 0x000000010dedf479 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xc9
#3 0x000000010e7d5c54 in CrashHandler::commonSignalHandler(int) + 0x74
#4 0x000000010e7d5159 in CrashHandler::SignalHandler(int) + 0x9
#5 0x00007fff7804ef5a in _sigtramp + 0x1a
#6 0x000000010e593d55 in Scenario::saveAs(Filesystem::Path const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, Filesystem::Path const&, ProgressObserver*, SaveType) + 0x1525
#7 0x000000010e5920ed in ParallelScenarioSaver::doSave(ParallelScenarioSaver*) + 0x5d
#8 0x000000010eb42aec in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (*)(ParallelScenarioSaver*), ParallelScenarioSaver*> >(void*) + 0x2c
#9 0x00007fff78058661 in _pthread_body + 0x154
#10 0x00007fff7805850d in _pthread_body + 0x0
Stack trace logging done
12211.504 Error CrashHandler.cpp:189: Map tick at moment of crash: 5544001
12211.504 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
12231.263 Uploading log file
12231.306 Info SystemUtil.cpp:539: Started /Users/tuuktuuk/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 4970
12231.354 Info ChildProcessAgent.cpp:60: Child 4970 exited with return value 0
12231.355 Error CrashHandler.cpp:603: Received SIGSEGV