I believe that the second one there, it doesn't produce at all if the probability is low. IE, if the yield is 260%, the produce 2 with probability of 1 extra 60% of the time, actually is coded to not produce anything 40% of the time. This seems to be true even if the miner has regular ore and infinite ore under it, or not even having any infinite ore under it at all.- Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. (74443)
- Fixed that infinite item based resources with yield of more then 100% didn't actually mine more. So yield of 260% for example means that it mines 2 resources and 60% probability of 1 extra.
See this video https://www.twitch.tv/videos/467395720?t=00h17m51s of my stream yesterday after noticing the change. I'd seen the patch notes. It's not until re-reading them today that I may now understand why it wasn't working as intended (by the fix). The mod I'm using is Angel's Infinite Ore, and it has a huge out flow when a miner produces. I noticed several times during my stream that belts of ore would go down in production and then revamp back up. I think it is this percentage chance of producing affects the whole amount, not just the percent less than 100%.
Note: When loading the save, the uranium patch I view at that point in the stream is to the far south west.