When creating a blueprint of a train that is in automatic-mode, the recreation of this blueprint is not "switched on" after buildup is complete.
Imho the train should start movement after it is built - if this was the setting in the blueprint.
A Testsetup with a automatic train:
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[0.17.5] Blueprinted Trains do not remember Automatic mode
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- Burner Inserter
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Re: [0.17.5] Blueprinted Trains do not remember Automatic mode
Agreed. It would be a nice feature, but I doubt it is a bug as it would require additional logic to keep the train stationary while it's being built.
Re: [0.17.5] Blueprinted Trains do not remember Automatic mode
Thanks for the report however that's working as intended.
Trains in blueprints simply don't work if they have automatic mode = true when built and have > 1 of them in a blueprint. The first one to get fuel would drive away breaking the entire thing.
Trains in blueprints simply don't work if they have automatic mode = true when built and have > 1 of them in a blueprint. The first one to get fuel would drive away breaking the entire thing.
If you want to get ahold of me I'm almost always on Discord.
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Re: [0.17.5] Blueprinted Trains do not remember Automatic mode
Thanks for the response.
But I'd like to make a suggestion:
Without knowing the deeper logic of construction & entity-placement, wouldn't it be possible to check if the whole train is constructed?
Perhaps by saving the amount of connected entities.
The saved amount is compared on train-entity placement.
If connections are complete and no open fuel-request slots are present, the automatic-status could be applied accordingly.
In case of manual interaction (or Passenger present) the uncompleted check is discarded.
But I'd like to make a suggestion:
Without knowing the deeper logic of construction & entity-placement, wouldn't it be possible to check if the whole train is constructed?
Perhaps by saving the amount of connected entities.
The saved amount is compared on train-entity placement.
If connections are complete and no open fuel-request slots are present, the automatic-status could be applied accordingly.
In case of manual interaction (or Passenger present) the uncompleted check is discarded.
Re: [0.17.5] Blueprinted Trains do not remember Automatic mode
That would then add overhead to every single train every tick to have it check that all nearby ghost trains are built before it moves.Calibretto22 wrote: Tue Mar 05, 2019 9:25 pm Thanks for the response.
But I'd like to make a suggestion:
Without knowing the deeper logic of construction & entity-placement, wouldn't it be possible to check if the whole train is constructed?
Perhaps by saving the amount of connected entities.
The saved amount is compared on train-entity placement.
If connections are complete and no open fuel-request slots are present, the automatic-status could be applied accordingly.
In case of manual interaction (or Passenger present) the uncompleted check is discarded.
If you want to get ahold of me I'm almost always on Discord.