After clicking restart during mission compilatron wont proceed from the initial WSAD control section. It just stays in its starting spot after saying 'engineer operational' line.
Restarting game doesn't help either.
After the point which hasn't been seen yet it works normally but in next play it wont react until this point has been passed again.
[abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
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[abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Some people say math is useless in life. I say life is useless in math.
Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Can confirm, compilatron doesn't move until you get past your previous point of progress.
Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
could one of you provide a save game?
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Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Just hit ESC->restart after loading.
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Some people say math is useless in life. I say life is useless in math.
Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
I cant reproduce:
I load the save, restart the game and then move the character so it triggers Compi.
Then I wait the 5-10 seconds it takes Compi to decide that you are unsure what to do, and it moves to the wreck below.
Please try again by use the command:
/compi wait_time 0.01
to make Compilatron immediately give you help and let me know if it is still a problem on your computer.
I load the save, restart the game and then move the character so it triggers Compi.
Then I wait the 5-10 seconds it takes Compi to decide that you are unsure what to do, and it moves to the wreck below.
Please try again by use the command:
/compi wait_time 0.01
to make Compilatron immediately give you help and let me know if it is still a problem on your computer.
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Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Works with the command.
Definitely too long, given that on first run it was normal.
EDIT: By the way: 60 FPS/UPS
Well, it actually works also without command if I wait long enough but it's 27-28 seconds.
Definitely too long, given that on first run it was normal.
EDIT: By the way: 60 FPS/UPS
Some people say math is useless in life. I say life is useless in math.
Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Oh, i just looked in the code, you are right, it is 30 seconds. But it should have been the same at the start of the game as well.
Ill shorten the wait time over all, seems a bit long.
Ill shorten the wait time over all, seems a bit long.
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Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Clearly remember (first play) compilatron moved almost imidiately after I left the higlighted area but before that I spent some time waiting inside.
I guess the trigger to move comp. is: TIME + PLAYER_MOVED. But the time counted from the start rather than from the point when player fulfills movement action.
I guess the trigger to move comp. is: TIME + PLAYER_MOVED. But the time counted from the start rather than from the point when player fulfills movement action.
Some people say math is useless in life. I say life is useless in math.