[abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Bugs that are actually features.
Mathematician
Inserter
Inserter
Posts: 36
Joined: Fri Jan 18, 2019 6:58 pm
Contact:

[abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by Mathematician »

After clicking restart during mission compilatron wont proceed from the initial WSAD control section. It just stays in its starting spot after saying 'engineer operational' line.
Restarting game doesn't help either.
After the point which hasn't been seen yet it works normally but in next play it wont react until this point has been passed again.
Some people say math is useless in life. I say life is useless in math.

mingo888
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sat May 13, 2017 7:20 am
Contact:

Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by mingo888 »

Can confirm, compilatron doesn't move until you get past your previous point of progress.

abregado
Former Staff
Former Staff
Posts: 282
Joined: Sat Aug 30, 2014 9:43 am
Contact:

Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by abregado »

could one of you provide a save game?

Mathematician
Inserter
Inserter
Posts: 36
Joined: Fri Jan 18, 2019 6:58 pm
Contact:

Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by Mathematician »

Just hit ESC->restart after loading.
Attachments
_autosave-leave.zip
(1.98 MiB) Downloaded 98 times
Some people say math is useless in life. I say life is useless in math.

abregado
Former Staff
Former Staff
Posts: 282
Joined: Sat Aug 30, 2014 9:43 am
Contact:

Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by abregado »

I cant reproduce:

I load the save, restart the game and then move the character so it triggers Compi.
Then I wait the 5-10 seconds it takes Compi to decide that you are unsure what to do, and it moves to the wreck below.

Please try again by use the command:
/compi wait_time 0.01
to make Compilatron immediately give you help and let me know if it is still a problem on your computer.

Mathematician
Inserter
Inserter
Posts: 36
Joined: Fri Jan 18, 2019 6:58 pm
Contact:

Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by Mathematician »

Works with the command.
abregado wrote:
Wed Feb 27, 2019 11:23 am
Then I wait the 5-10 seconds it takes Compi to decide that you are unsure what to do, and it moves to the wreck below.
Well, it actually works also without command if I wait long enough but it's 27-28 seconds.
Definitely too long, given that on first run it was normal.

EDIT: By the way: 60 FPS/UPS
Some people say math is useless in life. I say life is useless in math.

abregado
Former Staff
Former Staff
Posts: 282
Joined: Sat Aug 30, 2014 9:43 am
Contact:

Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by abregado »

Oh, i just looked in the code, you are right, it is 30 seconds. But it should have been the same at the start of the game as well.

Ill shorten the wait time over all, seems a bit long.

Mathematician
Inserter
Inserter
Posts: 36
Joined: Fri Jan 18, 2019 6:58 pm
Contact:

Re: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Post by Mathematician »

Clearly remember (first play) compilatron moved almost imidiately after I left the higlighted area but before that I spent some time waiting inside.
I guess the trigger to move comp. is: TIME + PLAYER_MOVED. But the time counted from the start rather than from the point when player fulfills movement action.
Some people say math is useless in life. I say life is useless in math.

Post Reply

Return to “Not a bug”