[0.16.43] Weird Belt behaviour

Bugs that are actually features.
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pingger
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[0.16.43] Weird Belt behaviour

Post by pingger »

Hi,

I just noticed, that Belts, that are intended to move Players are somewhat weird and unpredictable.

Video: https://www.youtube.com/watch?v=dbbRmNT5exw
Fail everytime until about 0:40

1. Build Belts like in this screenshot: http://steamcommunity.com/id/Pingger/sc ... 0421657595
2. Step on the TopRight belt and stop moving
3. *Get carried away*
4. In 90% of all cases you will stop before the turn to the east (as seen in the screenshot)
-> in the other 10% you will keep moving east.

Greetings Pingger

EDIT: replaced 'non-deterministic' with 'weird'
Last edited by pingger on Sat May 26, 2018 10:33 am, edited 1 time in total.

aedificatori
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Re: [0.16.43] Non-Deterministic Belt behaviour

Post by aedificatori »

This looks like it has to do with variations in the engineer's hitbox due to manual placement, rather than any sort of non-determinism with the belts.

Rseding91
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Re: [0.16.43] Non-Deterministic Belt behaviour

Post by Rseding91 »

Thanks for the report however that's not what non-deterministic means. If it was non-deterministic the game would desync in multiplayer.

Simply put: you're not reproducing the exact same input when you walk onto the belt each time.
If you want to get ahold of me I'm almost always on Discord.

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