[0.16.0] Trains queued at occupied station not rerouting
[0.16.0] Trains queued at occupied station not rerouting
The trains circled are queued up to enter the stations immediately to their left. Those stations are occupied. Previous behavior would have those trains recirculate to the stations on the left that are empty shown by the arrows. They are not. They are sitting idle queued up at the closed stations and not rerouting to the open ones.
The trains can route to the open stations. I've changed nothing since opening the map in .16.
Re: [0.16.0] Trains queued at occupied station not rerouting
The previous behaviour was incorrect. You can change the penalty via mods in the future.
Re: [0.16.0] Trains queued at occupied station not rerouting
I think it's duplicate "Not a bug" of this : viewtopic.php?f=23&t=54625
[Edit] Dang ! too slow again
[Edit] Dang ! too slow again
Koub - Please consider English is not my native language.
Re: [0.16.0] Trains queued at occupied station not rerouting
The communication of this change is very unclear to me. I think I've worked out what you're saying. Previously an occupied station would give the pathfinder a very large pathing penalty, allowing the finder to search very far for another open station for something 'closer' than that artificially penalized path. This patch fixed/reduced that very large penalty meaning the pathfinder won't consider very far open stations to be 'closer' because the penalized path length is now much shorter.
Re: [0.16.0] Trains queued at occupied station not rerouting
Exactly.Elan wrote:The communication of this change is very unclear to me. I think I've worked out what you're saying. Previously an occupied station would give the pathfinder a very large pathing penalty, allowing the finder to search very far for another open station for something 'closer' than that artificially penalized path. This patch fixed/reduced that very large penalty meaning the pathfinder won't consider very far open stations to be 'closer' because the penalized path length is now much shorter.
Re: [0.16.0] Trains queued at occupied station not rerouting
Can we at least get an option to disable the station when a train is stopped at it? This "bugfix" breaks a lot of strategies.
Re: [0.16.0] Trains queued at occupied station not rerouting
I have made a suggestion a while ago which could really help if implemented
Train pathfinding on stations with same name
Train pathfinding on stations with same name
Re: [0.16.0] Trains queued at occupied station not rerouting
Although this is not a direct option in the station GUI it is rather simple to do - I connect something to the station via circuit network (usually a lamp, but even a power pole will do) then set it to settings similar to the pic below. This works because reading the stopped train disables the station.Andir wrote:Can we at least get an option to disable the station when a train is stopped at it? This "bugfix" breaks a lot of strategies.
Pic
Re: [0.16.0] Trains queued at occupied station not rerouting
This is an valid option to deal with this but once you have several stations connected to communicate departure signals this would close all connected stationsXeteth wrote:Although this is not a direct option in the station GUI it is rather simple to do - I connect something to the station via circuit network (usually a lamp, but even a power pole will do) then set it to settings similar to the pic below. This works because reading the stopped train disables the station.Andir wrote:Can we at least get an option to disable the station when a train is stopped at it? This "bugfix" breaks a lot of strategies.
Pic
I have to say Andir's point is very true and rather annoying. Why has this penalty been removed?
Factorio showed me my german passion for perfectly working systems.