0.14.22 Game doesn't like partial recipe outputs

Bugs that are actually features.
User avatar
Jackalope_Gaming
Fast Inserter
Fast Inserter
Posts: 230
Joined: Wed Oct 07, 2015 10:11 pm
Contact:

0.14.22 Game doesn't like partial recipe outputs

Post by Jackalope_Gaming »

In a few mods, some recipes have partial outputs such as 1 wood to 1.5 seedling in the case of Bob's Mods greenhouse. While handcrafting that recipe, I noticed that instead of the expected 3 seedlings from 2 crafts, it might give me none, it might give me 4, but I haven't had it give me 3 yet. Is it possible to have the game give consistent outputs with those, or should there be a design constraint that prevents recipes from having partial outputs like that for non-fluid items?
Rseding91
Factorio Staff
Factorio Staff
Posts: 15635
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: 0.14.22 Game doesn't like partial recipe outputs

Post by Rseding91 »

Partial outputs are not accumulative. It's random between the minimum and maximum per craft.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Not a bug”