Sometimes when blueprints are placed, certain trees are not marked for deconstruction, and robots end up hovering over the un-placeable tiles indefinitely. I've attached two autosaves, saved by a headless server five minutes apart. The outcome is visible in the second save, and you should be able to reproduce it by launching the earlier autosave in headless mode and waiting ~5 minutes (maybe more just to be sure). If I launch it normally (and provide no input besides moving the camera around in god mode) the issue seems to be gone. (see the top-center of the factory). The used mods are in the mod-pack attached here.
- The blueprints are being placed via the Recursive Blueprints mod. The mod simply calls build_blueprint, so I don't think it's the culprit. The rest of the blueprint is built fine with deconstruction orders.
- It's not a matter of deconstruction orders being cancelled after half an hour, as evident by the two autosaves being 5 minutes apart. The blueprint is placed and the bug caused within that time.
- The missing deconstruction order is well within the construction area.
- I can't reliably reproduce it. The factory is autonomous, so I run into this issue with some frequency since I'm letting it run 24/7, but there doesn't seem to be any clear cause. Most of the time the exact same blueprint is placed fine in the middle of forest and everything deconstructs properly.
- The saves I attached only seem to reproduce the bug in headless mode with no connected players, but I've had several people report the same issue to me running normally. I have no idea why this would make a difference.