Health bar behind other buildings

Bugs that are actually features.
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Nova
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Health bar behind other buildings

Post by Nova »

I would call it a bug: The health bar is behind other buildings: You can't see, that a turret is damaged, if it is over a wall.
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Re: Health bar behind other buildings

Post by kovarex »

The problem, it looks bad when it is in higher layer.
wrtlprnft
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Re: Health bar behind other buildings

Post by wrtlprnft »

Especially for walls and turrets, you could consider having one or multiple “damaged” graphics for partially destroyed buildings.

Alternatively, health bars could be forced to the foreground by pressing the alt key (because that mode is already designed to look “bad” compared to normal mode).
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Nova
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Re: Health bar behind other buildings

Post by Nova »

The alt idea is a good solution.

The problem is just: A much damaged turret finally getting destroyed, because you didn't know it was nealy destroyed, looks much worse. ^^
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Math3vv
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Re: Health bar behind other buildings

Post by Math3vv »

i know this must have been suggested manny times but it might fix this problem :

auto repair over time ?
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Re: Health bar behind other buildings

Post by kovarex »

Math3vv wrote:auto repair over time ?
We have logistic robots and following destroyer robots, repair/building robots are probably just behind the corner :)
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Math3vv
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Re: Health bar behind other buildings

Post by Math3vv »

kovarex wrote:
Math3vv wrote:auto repair over time ?
We have logistic robots and following destroyer robots, repair/building robots are probably just behind the corner :)
i can't wait :D i have read allot about the new robots and im realy exsited !
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Nova
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Re: Health bar behind other buildings

Post by Nova »

Setting the health bar above the building in alt mode should be sufficent.
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cube
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Re: Health bar behind other buildings

Post by cube »

Repair robots are here and this is not a bug :)
I have no idea what I'm talking about.
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