In biter battles, when evo reaches 100% the game implements a virtual health boost for the biters. The issue is that to do so, it uses the on_entity_damaged to keep track of damage and reduce it accordingly and yada yada.
Granted, it could be improved (atm it doesn't use filters so its triggering on every entity type) but still, could it be possible to do something similar to character_health_bonus but for the biters?
Something for the enemy only force won't make it since this creates 2 biter forces, one for each side
Thanks
Bonus similar to character_health_bonus but that affects biters
Things that we aren't going to implement
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