[Request] Gui button states

Things that we aren't going to implement
Post Reply
DragonD
Burner Inserter
Burner Inserter
Posts: 8
Joined: Sun Oct 13, 2019 10:10 am
Contact:

[Request] Gui button states

Post by DragonD »

It would be incredibly useful to have read-only button states.
Like with the checkbox and radio-button, but than with 3 states:
- Click
- Hover, the mouse cursor is over the button.
- Inactive

For example,
those states can be used to do stuff when the button are being hovered over or to repeat commands as long as the buttons are in a certain state.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [Request] Gui button states

Post by Rseding91 »

Hovered state isn't stored in the game (isn't part of game state) and so isn't deterministic. To make it game state would mean we need to send network packets every time you hover over any GUI and that's not something we're looking to ever do.

So, this gets put into the "Won't Implement" section. Sorry.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Won't implement”