Bot Categories to differentiate sets of bots and roboports

Things that we aren't going to implement
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justarandomgeek
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Bot Categories to differentiate sets of bots and roboports

Post by justarandomgeek »

From a discussion on discord that mentioned "megabots" - i'd like to be able to make a set of giant bots that can only dock at their corresponding humorously large roboports (which may or may not also support normal bots). To facilitate this, i imagine there being a new set of bot-category prototypes, bots have a category field on their prototypes, and roboports/roboport-equipment have a list of bot categories that they can accept on their prototypes.

Rseding91
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Re: Bot Categories to differentiate sets of bots and roboports

Post by Rseding91 »

I don't realistically see this happening as it will make every single robot in the base game slower having to constantly check if their category matches the roboport they want to use.
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slippycheeze
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Re: Bot Categories to differentiate sets of bots and roboports

Post by slippycheeze »

https://mods.factorio.com/mod/BigLogisticRobot

...but also, this is just "limit logistic connections via circuit wires" in a funny hat, I think.

also, prior art working around this, https://github.com/judos/robotMiningSit ... forces.lua - which puts the robots and roboport in their own force, and achieves the user-visible outcome with minimal amounts of quirks.

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