We have an event that fires when a player puts an item into an equipment grid, but there isn't a corresponding event when anything other than a player does so.
This prevents mods that watch the equipment grid from performing magic (swapping out equipment, fiddling with energy, tracking installed equipment, etc.)
At a minimum, perhaps 'script_raised_placed_equipment' and 'script_raised_removed_equipment', to handle the case of spawning a vehicle, then immediately populating its equipment grid?
event when an inserter puts something into an equipment grid?
Re: event when an inserter puts something into an equipment grid?
As far as I know, inserters don't ever put stuff into equipment grids. If they are, then something is broken because they aren't meant to.
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