Is there a way for a mod (via api) to get each players (debug settings show-multiplayer-statistics) latency, buffer(s) and jumps?
With this data, I'd like to make a softmod (and/or hardmod) that would automatically slow the game.speed to accommodate the slowest players (and their computers) on the server (I happen to often be one of them).
If there was a way for me to collect this data, the server could automatically slow the server to allow those people to catch up when the megabases start to get really intense.
Additionally, there there any api calls that could tell me which players are downloading and/or catching up with the server? I'd also like to be able to slow/pause the game for new players joining the map to be able to catch up.
Sorry if this already exists in the API and I'm just too slow to find it.

Thanks for any help you can provide!
-Kizrak the Hokie