Many modders (including me) are having problems making wires blueprintable due to script-created entities.
It would be nice if it was possible to add the connections to any entity and give it a custom luacontrolbehaviour to control the output signals via script.
Things that we aren't going to implement
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This simply isn't possible. All circuit control behavior logic has to be associated with a backing C++ class and there are performance implications, save file size, and runtime memory usage to adding circuit support for any specific entity.
If you want to get ahold of me I'm almost always on Discord.