LuaEntity.set_connected_rail

Things that we aren't going to implement
sparr
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LuaEntity.set_connected_rail

Post by sparr »

I want to be able to override the connections between rails. Either to "disconnect" adjacent rails, or to "connect" nonadjacent rails. I'm hopeful that *some * useful behavior, even if it involves teleporting, would come from this.
Rseding91
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Re: LuaEntity.set_connected_rail

Post by Rseding91 »

Unfortunately the way rails work this isn't possible. The game doesn't save which rails are connected to which so having a rail not connected or connected differently wouldn't be save/load stable.
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