I'd like to be able to change the units spawned at runtime.
Currently you have to create a spawner prototype for every combination of units and probability interval and fast replace thousands of entities every time a setting is changed.
Thanks for your consideration and keep up the great work
Write access to LuaEntityPrototype.result_units
- Sovereign9000
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- bobingabout
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Re: Write access to LuaEntityPrototype.result_units
not that I disagree with the request, but... why do you need multiple combinations of possible spawn units?
They already change constantly depending on your evolution factor.
They already change constantly depending on your evolution factor.
Re: Write access to LuaEntityPrototype.result_units
Prototypes can't be changed runtime. Ever. By anything. That is not going to change.
Simply what you're trying to do is not supported.
Simply what you're trying to do is not supported.
If you want to get ahold of me I'm almost always on Discord.