More stuff with resources.

Things that we aren't going to implement
ficolas
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More stuff with resources.

Post by ficolas »

Could you add a way of making the probability of a resource result change depenging of how depleted it is?
Also a way of changing the speed at what it depletes?
kovarex
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Re: More stuff with resources.

Post by kovarex »

Currently this is applied for the infinite resource type.

When yield on 50% one mining cycle
a) Has 50% of decresing the amount
b) Gives 50% of the product (for items, it gives it randomly in 50% time, for fluids it gives exactly 1 half)
ficolas
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Re: More stuff with resources.

Post by ficolas »

kovarex wrote:Currently this is applied for the infinite resource type.

When yield on 50% one mining cycle
a) Has 50% of decresing the amount
b) Gives 50% of the product (for items, it gives it randomly in 50% time, for fluids it gives exactly 1 half)
Yes but I mean a way of making a formula for doing it, for example, I want to make when the yield is lower, stone haves a 80% and ore 20%, and when the yield is higher, stone haves a 20% and ore 80%, this way I can make the umd less messy
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