Hi, here is a request based on a topic I made in help.
Please make it so we can add different walls that behave just like walls but don't necessarily connect to the regular walls.
(If you have ideas for other item groups, aka tiles that auto connect where they shouldn't, feel free to post)
Item groups
Re: Item groups
If it looks like a wall, smells like wall, feels as hard as a wall and if you kick it, it hurts like a wall it is a wall!
Or what do you mean?
Or what do you mean?
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Item groups
He wants to do stone walls, brick walls, wooden walls, biter-corpse-pile walls... but he don't wanna see biter head peeking out of wall of living room?
hmm other groups. I can only think of belts, if you had belt that does not autoconnect with base belts you could so "sharp" 90 degree turn that guides items to one side. That would save one belt
hmm other groups. I can only think of belts, if you had belt that does not autoconnect with base belts you could so "sharp" 90 degree turn that guides items to one side. That would save one belt
Test mode
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Searching Flashlight
[WIP]Fluid handling expansion
[WIP]PvP gamescript
[WIP]Rocket Express
Autofill: The torch has been pass to Nexela
Re: Item groups
ssilk what I meant is, i made 2 new walls that have different textures, and they connect to the regular walls. And it looks meh.
Want a screenshot ?
Want a screenshot ?
Re: Item groups
maybe with the possible upcoming custom entity you could do this