Most if not all tables in data.raw require at least one prototype to be defined.
Which is a huge hassle when trying to minimize the number of unused prototypes and sprites in an total overhaul mod.
It would be a lot less frustrating if you were able to remove this condition.
Remove "Requires at least 1 Prototype"
-
- Burner Inserter
- Posts: 17
- Joined: Sat Jun 08, 2019 1:19 pm
- Contact:
Re: Remove "Requires at least 1 Prototype"
That bothers you but not the required prototypes like green/red wire, grass-1, water, out-of-map, small-equipment-grid, small-biter etc? Anyway, that's never gonna happen, at least one prototype of each type needs to exist so saves stay loadable.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
-
- Burner Inserter
- Posts: 17
- Joined: Sat Jun 08, 2019 1:19 pm
- Contact:
Re: Remove "Requires at least 1 Prototype"
Well if you spent en entire day clearing tables then adding one by hand then you would feel the same way.
I think the loading issue could be resolved in another way, but i am not pretending that it is top priority. Its just something that would be nice.
I think the loading issue could be resolved in another way, but i am not pretending that it is top priority. Its just something that would be nice.
Re: Remove "Requires at least 1 Prototype"
*Said TheFunnySide to Bilka, a factorio dev, who has likely spent many entire days adding assets to factorio by hand*TheFunnySide wrote: ↑Tue Nov 19, 2019 10:21 am Well if you spent en entire day clearing tables then adding one by hand then you would feel the same way.
What are you trying to do anyway?I think the loading issue could be resolved in another way, but i am not pretending that it is top priority. Its just something that would be nice.
You don't need to actually make use of any particular prototype, you can just make them dummys that don't do anything and are there just to satisfy the condition.