- network_id read for LuaLogisticNetwork
- get_logistic_network_by_id or similar (for LuaGameScript?)
- get_circuit_network_by_id or similar (for LuaGameScript?)
network_id read for LuaLogisticNetwork, get_logistic_network_by_id, get_circuit_network_by_id
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network_id read for LuaLogisticNetwork, get_logistic_network_by_id, get_circuit_network_by_id
I propose the following methods:
Re: network_id read for LuaLogisticNetwork, get_logistic_network_by_id, get_circuit_network_by_id
Logistic networks don't have an ID so there's nothing to expose in the Lua API.
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