[Idea] Allowing Crafting Speed of Machines to be Changed

Things that we aren't going to implement
CJ5Boss
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[Idea] Allowing Crafting Speed of Machines to be Changed

Post by CJ5Boss »

Hello Factorio devs,
I am still developing my QoL research mod, and currently it contains many technologies. I wanted to add a research that maybe would increase the crafting speed of assembly machines. However, it sounds like this is not compatible yet through script, as this is the only instance:
data.raw["assembling-machine"]["assembling-machine-1"].crafting_speed = 0.5
Would it be possible to implement this in such a way that the value could be increased through a research as is done with values in all kinds of technologies?
Thanks,
CJ
Rseding91
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Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Rseding91 »

There's currently no way to implement this that wouldn't have a measurable (small but still measurable) performance impact.
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Optera
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Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Optera »

Doesn't 0.17 add a way to bind productivity research to assemblers similar to mining drills?
Changing crafting speed or pollution modifiers doesn't seem to be that different.
Rseding91
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Re: [Idea] Allowing Crafting Speed of Machines to be Changed

Post by Rseding91 »

Optera wrote: Wed Jan 09, 2019 8:55 pm Doesn't 0.17 add a way to bind productivity research to assemblers similar to mining drills?
Changing crafting speed or pollution modifiers doesn't seem to be that different.
No.
If you want to get ahold of me I'm almost always on Discord.
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