you used to be able to make entities unminable with mining hardness, while keeping their fast-replace functionality
this was used in the realistic reactors mod to build a sarcophagus on a radioactivity-emitting reactor ruin. (you were forced to build a sarcophagus on it, which had to stay there for quite a while before you were allowed to remove it (the sarcophagus) to regain the space.
i'm worried that the recently announced changes will remove the functionality of unminable entities being fast-replaceable entirely.
p.s.: read my post in the fff topic for my full review on the recently announced changes. viewtopic.php?f=38&t=63125&p=384113#p384113
mining hardness
mining hardness
creator of 52 mods
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
- eradicator
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Re: mining hardness
If you just use a very long mining_time the effect should be the same, shouldn't it?
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: mining hardness
The game mechanics say an entity shouldn't be fast-replaceable if it isn't minable so I would call that a unintended side effect of robots not caring about mining time.
You can do what eradictor said and just make the mining time long enough that you can't mine it.
You can do what eradictor said and just make the mining time long enough that you can't mine it.
If you want to get ahold of me I'm almost always on Discord.
Re: mining hardness
it's a bad solution and you know it
creator of 52 mods
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance
My requests: relAbove||Grenade arc||Blueprint allies||Creeps forget command/ don't get removed||Player Modifiers||textbox::selection||Better Heat IF||Singleplayer RCON||tank bug w/ min_range >= projectile_creation_distance