Request: Remove the 5-slot limit for loader filters

Things that we aren't going to implement
User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 583
Joined: Tue May 19, 2015 1:56 am
Contact:

Request: Remove the 5-slot limit for loader filters

Post by Reika »

I have no idea why this is there - performance seems the most likely, though I question how much it really is - but it greatly hampers the ability to make a "blacklist" type loader, without resorting to scripted stuff which is far worse for performance than a higher limit ever would be.
Image
Rseding91
Factorio Staff
Factorio Staff
Posts: 14598
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Request: Remove the 5-slot limit for loader filters

Post by Rseding91 »

It's there and there for inserters for the same reason: performance. The exact same slowdown you see with large inventories is what you'd get with larger loader/inserter filters.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 583
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: Request: Remove the 5-slot limit for loader filters

Post by Reika »

Rseding91 wrote: Sat Oct 06, 2018 5:41 pm It's there and there for inserters for the same reason: performance. The exact same slowdown you see with large inventories is what you'd get with larger loader/inserter filters.
But given that the workaround is even worse for performance, is there not a "lesser of two evils" at play here?
Image
User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5211
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Request: Remove the 5-slot limit for loader filters

Post by eradicator »

For inserters the hacky mod way is to place a second/third/etc invisible inserter in the same tile until you get enough filters :|. For loaders you can't do that because only one per tile works. I personally wouldn't mind if the moddability limit was increased to 10, though i can see the case where that instantly spawns a mod that increases it for everything (and gets a very high download count...) *sigh*.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14598
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Request: Remove the 5-slot limit for loader filters

Post by Rseding91 »

The fact that it's slower when mods try to work around it isn't a primary concern. The base game needs to remain fast and if possible make mods fast as well. Currently I can't do both so the base game gets preferential treatment.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 583
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: Request: Remove the 5-slot limit for loader filters

Post by Reika »

Rseding91 wrote: Sun Oct 07, 2018 1:18 am The fact that it's slower when mods try to work around it isn't a primary concern. The base game needs to remain fast and if possible make mods fast as well. Currently I can't do both so the base game gets preferential treatment.
Is it not possible to implement it such that an unmodified 5-slot loader is not any worse than it is now, but a modified loader can be whatever it needs? i.e. somehow making the performance cost proportional not to the "allowable" limit, but the actual specified prototype limits?
Image
Post Reply

Return to “Won't implement”