LuaEntityPrototype::dying_speed [R]

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Galista
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LuaEntityPrototype::dying_speed [R]

Post by Galista »

When using LuaEntityPrototype::time_to_live in control stage to get a Prototype/Corpse.time_before_removed property, the value returned is not the one defined in the prototype (in ticks) but has been in-between multiplied by its Prototype/Corpse.dying_speed property, making it unusable.

Adding LuaEntityPrototype::dying_speed (read-only) could be a simple solution.

Rseding91
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Re: LuaEntityPrototype::dying_speed [R]

Post by Rseding91 »

This has been implemented at some point in the last 2 years.
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Galista
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Re: LuaEntityPrototype::dying_speed [R]

Post by Galista »

I didn't noticed, it slipped through the changelogs. Thank you for the notification!

It was added in 1.1.60 apparently.

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