pY Alien Life - Discussion

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pyanodon
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pY Alien Life - Discussion

Post by pyanodon » Wed May 29, 2019 1:35 pm

Image

Description:
  • Add ways to keep your base in a self-sustainable way, kinda.
    Add "enemies".
    Adjusted some py recipes to be compatible with this mod.
This mod is not compatible with Angel´s mod yet, but it wont cause any bug, just duplicates.


Details:
  • Factorio Version: 0.17+
  • Version: 1.0.0
  • License: CC BY-NC-ND 4.0
  • Tags: alien
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Big thanks to Nexela and KingArthur
Special thanks to the fellow helpers:

Change Log

Other mods to complement that one:

pY Fusion Energy
pY Industry
pY Coal Processing
pY Coal processing mod
Discord: Pyanodon #5791

TwentyEighty
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Re: pY Alien Life - Discussion

Post by TwentyEighty » Wed May 29, 2019 1:57 pm

What does 'Add "enemies"' mean :?: :?: :?:

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Re: pY Alien Life - Discussion

Post by aklesey1 » Wed May 29, 2019 2:14 pm

I hope PYAL will gives some new ways to produce collagen :D
New enemies - he means ерфе we'll use representatives of the local fauna
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Re: pY Alien Life - Discussion

Post by kingarthur » Wed May 29, 2019 3:21 pm

TwentyEighty wrote:
Wed May 29, 2019 1:57 pm
What does 'Add "enemies"' mean :?: :?: :?:
JP_goat2_large.jpg
might want to keep the power on
JP_goat2_large.jpg (33.63 KiB) Viewed 3131 times

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Re: pY Alien Life - Discussion

Post by pyanodon » Wed May 29, 2019 4:05 pm

kingarthur wrote:
Wed May 29, 2019 3:21 pm
TwentyEighty wrote:
Wed May 29, 2019 1:57 pm
What does 'Add "enemies"' mean :?: :?: :?:
JP_goat2_large.jpg
Accurate :D
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by immortal_sniper1 » Wed May 29, 2019 5:38 pm

kingarthur wrote:
Wed May 29, 2019 3:21 pm
TwentyEighty wrote:
Wed May 29, 2019 1:57 pm
What does 'Add "enemies"' mean :?: :?: :?:
JP_goat2_large.jpg
OP LEASE NERF
ALL KNOW HOW OP SUMMONED GOATS ARE JUST ASK Re-Estize , THEY WILL SPEAK WHILE SHIVERING ABOUT THE 5 GOATS NEXT TO E-RANTEL

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Re: pY Alien Life - Discussion

Post by aklesey1 » Wed May 29, 2019 6:40 pm

immortal_sniper1 wrote:
Wed May 29, 2019 5:38 pm
kingarthur wrote:
Wed May 29, 2019 3:21 pm
TwentyEighty wrote:
Wed May 29, 2019 1:57 pm
What does 'Add "enemies"' mean :?: :?: :?:
JP_goat2_large.jpg
OP LEASE NERF
ALL KNOW HOW OP SUMMONED GOATS ARE JUST ASK Re-Estize , THEY WILL SPEAK WHILE SHIVERING ABOUT THE 5 GOATS NEXT TO E-RANTEL
Don't worry immortal_sniper1 all will be okey - as for i want to watch for content which pyanodon could show in future
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Re: pY Alien Life - Discussion

Post by immortal_sniper1 » Wed May 29, 2019 7:43 pm

aklesey1 wrote:
Wed May 29, 2019 6:40 pm
immortal_sniper1 wrote:
Wed May 29, 2019 5:38 pm
kingarthur wrote:
Wed May 29, 2019 3:21 pm
TwentyEighty wrote:
Wed May 29, 2019 1:57 pm
What does 'Add "enemies"' mean :?: :?: :?:
JP_goat2_large.jpg
OP LEASE NERF
ALL KNOW HOW OP SUMMONED GOATS ARE JUST ASK Re-Estize , THEY WILL SPEAK WHILE SHIVERING ABOUT THE 5 GOATS NEXT TO E-RANTEL
Don't worry immortal_sniper1 all will be okey - as for i want to watch for content which pyanodon could show in future
do you know the goats i was thinking of?

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Re: pY Alien Life - Discussion

Post by pyanodon » Wed May 29, 2019 11:27 pm

aannnndd we have our first BIZARRE issue...

Image

for some unknown reasons (that happened in pyPH too). Some sprites just get bugged like that...with one pipe connection over the sprite (as it should be) and other under it.
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by MrPlate » Thu May 30, 2019 11:00 am

Lol. you can creates a fluid input!

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Re: pY Alien Life - Discussion

Post by pyanodon » Thu May 30, 2019 11:11 am

MrPlate wrote:
Thu May 30, 2019 11:00 am
Lol. you can creates a fluid input!
?????
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Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by MrPlate » Thu May 30, 2019 7:50 pm

?????
i suppouse is a duplication... but... yes another input isn't a solution :)

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Re: pY Alien Life - Discussion

Post by pyanodon » Sat Jun 01, 2019 12:10 am

ok...pyAL will need pyRO as a depencency...among the usual pyCP and pyFE.
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by pyanodon » Sat Jun 01, 2019 12:46 am

yey...we are self-sustainable :D

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Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by chrisdec » Sat Jun 01, 2019 5:25 am

pyanodon wrote:
Sat Jun 01, 2019 12:46 am
yey...we are self-sustainable :D

Image
woehoe

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Re: pY Alien Life - Discussion

Post by aklesey1 » Sat Jun 01, 2019 6:54 am

pyanodon wrote:
Wed May 29, 2019 11:27 pm
aannnndd we have our first BIZARRE issue...

Image

for some unknown reasons (that happened in pyPH too). Some sprites just get bugged like that...with one pipe connection over the sprite (as it should be) and other under it.
What is this building?
Why not to ask developers of factorio about graphcis drawing for mods? They adding some changes sometimes in modding tools
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Re: pY Alien Life - Discussion

Post by pyanodon » Sun Jun 02, 2019 11:25 pm

Greetings...today i finished the microorganism mine. A precise building to gather MO samples from the ground, split and clean it for research and uses. Such bacteria, viruses, protozoa and small animals. Its a basic building for this mod since you will take a while before generate these lil creatures from scratch. its a bit accelerated here.

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pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Alien Life - Discussion

Post by aklesey1 » Mon Jun 03, 2019 10:45 am

Nice nice its must be hi-tech building
Lets start new researches :D
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Re: pY Alien Life - Discussion

Post by zizzleswomp » Tue Jun 04, 2019 4:27 pm

I like the direction this is going. The laser scan sweeps are a nice touch.

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Re: pY Alien Life - Discussion

Post by TwentyEighty » Tue Jun 04, 2019 5:25 pm

Zoom in on those bacteria:

Image

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