pY Raw Ores Discussion

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SwiftVanCity
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Re: pY Raw Ores Discussion

Post by SwiftVanCity » Sat Apr 06, 2019 8:20 pm

SwiftVanCity wrote:
Thu Apr 04, 2019 7:58 pm
Image

0.17.25
Modding: Recipes with duplicate ingredients or products will now error at startup instead breaking crafting runtime. (67857)
Back in business. Thanks!

cellular
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Re: pY Raw Ores Discussion

Post by cellular » Mon Apr 08, 2019 11:46 pm

Just wanted to say I really like the rebalancing you've been doing recently - thanks!

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pyanodon
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Re: pY Raw Ores Discussion

Post by pyanodon » Mon Apr 08, 2019 11:51 pm

:D
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Raw Ores Discussion

Post by Arakus » Tue Apr 09, 2019 2:54 pm

cellular wrote:
Mon Apr 08, 2019 11:46 pm
Just wanted to say I really like the rebalancing you've been doing recently - thanks!
Is there a place I can see whats being rebalanced?
Check out my Factorio Dytech 'Let's Play' : https://www.youtube.com/playlist?list=P ... uIb_GJQcmM

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Re: pY Raw Ores Discussion

Post by TwentyEighty » Tue Apr 09, 2019 3:13 pm

For Raw Ores your best bet is my thread here viewtopic.php?f=219&t=68704

Also here https://github.com/pyanodon/pyrawores/commits/master

aklesey1
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Re: pY Raw Ores Discussion

Post by aklesey1 » Wed Apr 10, 2019 4:40 am

I have problem - how to make terephthaloyl cloride when i can't make nochrome? Terephthaloyl cloride is important part of circuit board 2 for chemical science pack - nickel smelting 3 requires chemical science packs
And i can't see common recipe for nichrome not from molten nickel and molten chrome
So here's bottleneck
:(

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pyanodon
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Re: pY Raw Ores Discussion

Post by pyanodon » Wed Apr 10, 2019 6:44 am

theres no such substance in my mods.
pY Coal processing mod
Discord: Pyanodon #5791

aklesey1
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Re: pY Raw Ores Discussion

Post by aklesey1 » Wed Apr 10, 2019 12:55 pm

pyanodon wrote:
Wed Apr 10, 2019 6:44 am
theres no such substance in my mods.
2019-04-10_15-48-19.png
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2019-04-10_15-56-26.png
2019-04-10_15-56-26.png (52 KiB) Viewed 637 times
2019-04-10_15-51-46.png
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2019-04-10_15-54-07.png
2019-04-10_15-54-07.png (1.39 MiB) Viewed 637 times
Molten nickel allows to be obtained in Nickel Ore Processing 2 technology
But molten chromium can be obtained only in Chrome Ore Processing 3 technology

The main problem that the common recipe for nichrome is missing with new version of PYRO
Molten chrome 3.png
Molten chrome 3.png (1.26 MiB) Viewed 627 times
Why not to shift this recipe to Chrome Ore Processing 3 technology? It'll be very clever and conveniently
And to change nichrome recipe to be available in Nickel Ore Processing 2 technology?

Another things is okey, yeah thanks for nichrome production boosting :mrgreen:

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Re: pY Raw Ores Discussion

Post by TwentyEighty » Wed Apr 10, 2019 2:01 pm

I wonder if the name of the recipe was meant to be "nichrome2" instead of "nichrome" which seems to have overwritten the plates recipe

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Re: pY Raw Ores Discussion

Post by theblindironman » Wed Apr 10, 2019 5:53 pm

Same issue, missing pre-blue science nichrome recipe. Luckily, I made about 2K nichrome before this update. I *should* be churning out some blue science by this weekend. Circuit 2's by the end of tomorrow. HCl is the bane of my factory.

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Re: pY Raw Ores Discussion

Post by aklesey1 » Wed Apr 10, 2019 8:22 pm

theblindironman wrote:
Wed Apr 10, 2019 5:53 pm
Same issue, missing pre-blue science nichrome recipe. Luckily, I made about 2K nichrome before this update. I *should* be churning out some blue science by this weekend. Circuit 2's by the end of tomorrow. HCl is the bane of my factory.
Pyanodon has fixed it now
Pyanodon u are the best - like ur mods :D
Now i can produce tons of oleochemicals it'll be super mega awesome to have so many oleochemicals :mrgreen:

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Re: pY Raw Ores Discussion

Post by mxpal » Thu Apr 11, 2019 10:46 am

the nichrome casting recipe is gone again? :(

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Re: pY Raw Ores Discussion

Post by Arfarazon » Thu Apr 11, 2019 4:10 pm

mxpal wrote:
Thu Apr 11, 2019 10:46 am
the nichrome casting recipe is gone again? :(
no it is active, as well as the old one

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Re: pY Raw Ores Discussion

Post by mxpal » Thu Apr 11, 2019 4:18 pm

ah never mind, seems i should reset my technology tree

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Re: pY Raw Ores Discussion

Post by kurtzilla » Fri Apr 12, 2019 4:27 pm

I have been trying to work around the following error for a few weeks now - following the updates...but still no resolution for myself.
I get the following error msg when I activate the latest py Raw Ores mod.
Can someone tell me what steps I can take to solve this issue?
pyRaw.PNG
pyRaw.PNG (28.05 KiB) Viewed 365 times

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pyanodon
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Re: pY Raw Ores Discussion

Post by pyanodon » Fri Apr 12, 2019 4:31 pm

dont play with bobs
pY Coal processing mod
Discord: Pyanodon #5791

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Re: pY Raw Ores Discussion

Post by kurtzilla » Fri Apr 12, 2019 4:50 pm

Well that was easy enough :)
The game loads much faster now as well!

One minor issue though, my character avatar is MIA. LOL!
Oh well, 106 hours in and time to start again.

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Re: pY Raw Ores Discussion

Post by TwentyEighty » Fri Apr 12, 2019 5:01 pm

Code: Select all

/c game.player.create_character()

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Re: pY Raw Ores Discussion

Post by kurtzilla » Fri Apr 12, 2019 5:03 pm

Thanks! That did the trick!

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Re: pY Raw Ores Discussion

Post by cellular » Sat Apr 13, 2019 5:36 pm

Is it safe to update Factorio past 17.24 yet, or does that still cause issues with recipes that have multiple copies of the same output?

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