pY Industry - Discussion

pyanodon's mods are here

Moderator: pyanodon

Post Reply
User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

pY Industry - Discussion

Post by pyanodon » Wed Nov 22, 2017 11:58 am

Image

Description:
  • Add several storage tanks, tiles, walls, storages and pipes to the game.
    Will be constantly update to add more stuff compatible with pY mods.
    Fully compatible with Bob´s mods and other major mods.
Details:
  • Factorio Version: 0.17.x
  • Version: 1.0.15
  • License: CC BY-NC-ND 4.0
  • Tags: tanks
Download
Mod Portal Link


Big thanks to Nexela for the amazing help Nexela is doing. This mod couldnt be real without his hard work2
Change Log
Last edited by pyanodon on Sat Feb 24, 2018 12:41 pm, edited 4 times in total.
pY Coal processing mod
Discord: Pyanodon #5791

aklesey1
Smart Inserter
Smart Inserter
Posts: 1721
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by aklesey1 » Wed Nov 22, 2017 3:15 pm

Thanks pyanodon nice work! it'll core for all mods system? Right? Or it will be one of the several important mods?
Nickname on ModPortal - Naron79

Nexela
Smart Inserter
Smart Inserter
Posts: 1816
Joined: Wed May 25, 2016 11:09 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by Nexela » Wed Nov 22, 2017 6:29 pm

This mod is %100 standalone. The other PyMods are not needed to use it. You can even use the other Py Mods without this mod (but you will miss out on some really useful stuff!!!)

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Thu Nov 23, 2017 7:53 am

MOD updated. That should be working fine now. :)
pY Coal processing mod
Discord: Pyanodon #5791

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Sat Nov 25, 2017 10:17 am

Poll Running in the PYFE thread! Please vote to help decide the next path :D
pY Coal processing mod
Discord: Pyanodon #5791

aklesey1
Smart Inserter
Smart Inserter
Posts: 1721
Joined: Sun May 18, 2014 3:45 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by aklesey1 » Mon Nov 27, 2017 1:56 pm

Thanks for new shed's and storehouses
How to program the chest to install the filter for item's like in wagons? Ohhh it could be really awesome to have ideal order in my warehouses for megabases :mrgreen:
Nickname on ModPortal - Naron79

foodfactorio
Filter Inserter
Filter Inserter
Posts: 445
Joined: Tue Jun 20, 2017 1:56 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by foodfactorio » Tue Nov 28, 2017 4:08 am

cool, 2 new mods from py :)

i currently have my main game i started fresh with PyCoal (the one i was posting status updates in the pycoal thread) :) which is still in progress....
do you know if i can install PYFE and this new PYind mods and still be able to continue my existing game? (i have expanded quite a bit since then lol) :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Tue Nov 28, 2017 7:55 am

foodfactorio wrote:cool, 2 new mods from py :)

i currently have my main game i started fresh with PyCoal (the one i was posting status updates in the pycoal thread) :) which is still in progress....
do you know if i can install PYFE and this new PYind mods and still be able to continue my existing game? (i have expanded quite a bit since then lol) :)
I always recommend start a fresh game. But i think you can add pYfusion if you didnt reach the production science level yet. Maybe it will have problem with the resource generation.
pY Coal processing mod
Discord: Pyanodon #5791

foodfactorio
Filter Inserter
Filter Inserter
Posts: 445
Joined: Tue Jun 20, 2017 1:56 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by foodfactorio » Mon Dec 04, 2017 3:17 am

thanks for the info, sorry for the delay.
ill do some backups and then try it out, and can always start a fresh game (learning from the previous one too) :)
(also me from the mod portal - im not dustine lol) = https://mods.factorio.com/mods/Dustine/ ... ssion/9108
my 1st Mod Idea :) viewtopic.php?f=33&t=50256

HammerPiano
Fast Inserter
Fast Inserter
Posts: 228
Joined: Thu Dec 31, 2015 7:36 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by HammerPiano » Mon Dec 04, 2017 9:21 am

I love your gfx, they are so awesome!
I have a suggestion:
Both this mod and dectorio are adding walls, floors and more, so I am suggesting that you add a mods setting for each category (walls, floors...) that I can disable. Cause there are duplicates.

kingarthur
Smart Inserter
Smart Inserter
Posts: 1089
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by kingarthur » Thu Dec 07, 2017 8:57 am

i think i might have found a bug or at least what i hope is a bug. the 7000L tank only connects on the right and bottom. it wont rotate to the left or top

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Thu Dec 07, 2017 9:03 am

kingarthur wrote:i think i might have found a bug or at least what i hope is a bug. the 7000L tank only connects on the right and bottom. it wont rotate to the left or top
Hahaa not a bug. Game limitation. Storage tanks can only rotate twice. :(
pY Coal processing mod
Discord: Pyanodon #5791

kingarthur
Smart Inserter
Smart Inserter
Posts: 1089
Joined: Sun Jun 15, 2014 11:39 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by kingarthur » Thu Dec 07, 2017 9:16 am

damn. i figured the graphic wasn't going to rotate just didn't expect the pipes to not connect. oh well. minor issue just used the bigger tank and moved on anyway. got so much stuff to build and i haven't even gotten science 1 automated yet.

also is the warehouse and storehouse meant to be the same as the warehouse and storehouse from the warehousing mod? cause right now ive got both and its got duplicated tech and crafting recipes and the exact same storage and floor space just one is using your graphic. just wondering because if so i can disable the other as its unnecessary

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Thu Dec 07, 2017 11:20 am

kingarthur wrote:damn. i figured the graphic wasn't going to rotate just didn't expect the pipes to not connect. oh well. minor issue just used the bigger tank and moved on anyway. got so much stuff to build and i haven't even gotten science 1 automated yet.

also is the warehouse and storehouse meant to be the same as the warehouse and storehouse from the warehousing mod? cause right now ive got both and its got duplicated tech and crafting recipes and the exact same storage and floor space just one is using your graphic. just wondering because if so i can disable the other as its unnecessary
Yes, you can disable. :)
pY Coal processing mod
Discord: Pyanodon #5791

chrisdec
Fast Inserter
Fast Inserter
Posts: 164
Joined: Fri May 27, 2016 7:50 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by chrisdec » Fri Dec 22, 2017 5:45 pm

just asking is this mod coming to 0.16?
ive seen that you updated the other mods to 0.16 thanks for this :D

Nexela
Smart Inserter
Smart Inserter
Posts: 1816
Joined: Wed May 25, 2016 11:09 am
Contact:

Re: [MOD 0.15.x] pY Industry

Post by Nexela » Sat Dec 23, 2017 1:13 am

Hopefully tonight. We had a few last minute bugs creep up!

User avatar
pyanodon
Smart Inserter
Smart Inserter
Posts: 1722
Joined: Wed Apr 20, 2016 4:42 pm
Contact:

Re: [MOD 0.15.x] pY Industry

Post by pyanodon » Sat Dec 23, 2017 6:25 pm

pyIndustry updated for 0.16! with some cool new features. Now with fluid and gas voids to you dispose any unwanted fluid or gas. Also we bring some valves to help control it all :D another amazing addition from Nexela

- The Burner isnt working yet, so we KNOW that...no need to remember us :D
- The overflow and underflow valves will get an arrow since they are directional. if not "working" just rotate it. Will come in the next update with a functional burner.
pY Coal processing mod
Discord: Pyanodon #5791

Ashprinny
Inserter
Inserter
Posts: 33
Joined: Wed May 10, 2017 2:51 pm
Contact:

Re: [MOD 0.16.x] pY Industry

Post by Ashprinny » Sun Dec 24, 2017 9:56 am

Found a texture bug; When placing a tailings pond and removing it the texture is persistent (ie the entity itself is removed but the bitmap remains on the map) Image

Nexela
Smart Inserter
Smart Inserter
Posts: 1816
Joined: Wed May 25, 2016 11:09 am
Contact:

Re: [MOD 0.16.x] pY Industry

Post by Nexela » Sun Dec 24, 2017 4:53 pm

Ashprinny wrote:Found a texture bug; When placing a tailings pond and removing it the texture is persistent (ie the entity itself is removed but the bitmap remains on the map) Image
Upgrade to the latest version of PyCoalProcessing

orzelek
Smart Inserter
Smart Inserter
Posts: 3620
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [MOD 0.16.x] pY Industry

Post by orzelek » Thu Dec 28, 2017 6:41 pm

Can you take a look at balancing of tanks?
Currently they seem to be less effective then vanilla both space wise and cost wise.
Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least).

Post Reply

Return to “PyMods”

Who is online

Users browsing this forum: onk140