
pY Fusion Energy - Discussion
Moderator: pyanodon
-
- Manual Inserter
- Posts: 1
- Joined: Sun Oct 04, 2020 7:47 pm
- Contact:
Re: pY Fusion Energy - Discussion
I'm also having the same issue -- guess I started my game at a bad time. Loving the full py pack but I'm just starting to hit volcanic pipe tech and have no spawns of that or regolite on the map. If there's a fix coming, any way to make it retroactive? Alternatively, does someone who knows lua mind giving me a console command to fix my map and generate resources somehow (regolite + volcanic pipe tech)? I don't mind using console commands but know nothing about lua and factorio's api so I need help
Thanks!

-
- Smart Inserter
- Posts: 1426
- Joined: Sun Jun 15, 2014 11:39 am
- Contact:
Re: pY Fusion Energy - Discussion
its being worked on atm. proably be an update later today or tomorrow as im trying to clean up some of the mess that is the starting area. once the update is out easiest thing to do besides explore more map is to use the delete empty chunks mod to allow you to reset any previously uncovered but unused map chunks.robomatica wrote: ↑Sun Oct 04, 2020 7:54 pmI'm also having the same issue -- guess I started my game at a bad time. Loving the full py pack but I'm just starting to hit volcanic pipe tech and have no spawns of that or regolite on the map. If there's a fix coming, any way to make it retroactive? Alternatively, does someone who knows lua mind giving me a console command to fix my map and generate resources somehow (regolite + volcanic pipe tech)? I don't mind using console commands but know nothing about lua and factorio's api so I need helpThanks!
if you dont want to wait theres a console command for editor mode that might help.
Code: Select all
/editor
Code: Select all
/c local surface=game.player.surface
if surface.get_tile(game.player.position.x, game.player.position.y).collides_with("ground-tile") then
surface.create_entity({name="volcanic-pipe", amount=100000, position={game.player.position.x, game.player.position.y}})
end
Re: pY Fusion Energy - Discussion
You must construct more Nexelit pylons. 



pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Fusion Energy - Discussion
OMG
This is high tech electric pole!
This is high tech electric pole!

Nickname on ModPortal - Naron79
- septemberWaves
- Fast Inserter
- Posts: 210
- Joined: Tue Jul 26, 2016 7:49 pm
- Contact:
Re: pY Fusion Energy - Discussion
Another excellent-looking building. What's the range on this power pole?
-
- Smart Inserter
- Posts: 1426
- Joined: Sun Jun 15, 2014 11:39 am
- Contact:
Re: pY Fusion Energy - Discussion
Not a pole. And I currently don't know the stats. Waiting on the boss man to say but probably double or triple vanillaseptemberWaves wrote: ↑Tue May 18, 2021 9:54 amAnother excellent-looking building. What's the range on this power pole?
Re: pY Fusion Energy - Discussion
lol...should be on pyAE forum. XD
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
- septemberWaves
- Fast Inserter
- Posts: 210
- Joined: Tue Jul 26, 2016 7:49 pm
- Contact:
Re: pY Fusion Energy - Discussion
I assumed it was a power pole of some form since it looks to be connected to power cables. Curious to find out what else it could be...
- BlueTemplar
- Smart Inserter
- Posts: 2339
- Joined: Fri Jun 08, 2018 2:16 pm
- Contact: