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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

Sorry mella,i wont change bob´s original times. Every recipe he created still the same, i changed only the ones my mod interfere somehow.


People the voting is about to end, only until this sunday and we will see which one will be the next expansion we will work over :D
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Changelog for new version?
Make pls the fixed section at the beginning of discussions for changelogs, pyanodon
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:Changelog for new version?
Make pls the fixed section at the beginning of discussions for changelogs, pyanodon
Good idea! yes, new version. Just small balances in sand extractor and ash separation.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

What do u think about slag system from angel
Cleaning, refining, purifying, separating - all these actions are inherent in such interesting systems, especially it is pleasant to me when the useless garbage would seem it is possible to turn into what that useful
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:What do u think about slag system from angel
Cleaning, refining, purifying, separating - all these actions are inherent in such interesting systems, especially it is pleasant to me when the useless garbage would seem it is possible to turn into what that useful

Tailings in my mod do the same.line of thought.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Where to put surplus of borax?
Can we get bones from dead aliens what do u think? Only for optics or for acid?
Can u make new way to get activated carbon? I'll agree if it will be harder, but I all the same want to have an alternative
Existing recipe using nitrogen tnaks for that :) nitrogen isn't so often used

Here what cool in your mod so is that there are a lot of recipes where at the exit many products, it is always necessary to remember about logistics - base becomes similar to spaghetti :D

______

Bug - ash solid separation has "unknown key" - missing localization string
Last edited by aklesey1 on Sat Jul 29, 2017 9:54 pm, edited 1 time in total.
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:Where to put surplus of borax?
Can we get bones from dead aliens what do u think? Only for optics or for acid?
Can u make new way to get activated carbon? I'll agree if it will be harder, but I all the same want to have an alternative
Existing recipe using nitrogen tnaks for that :) nitrogen isn't so often used

______

Bug - ash solid separation has "unknown key" - missing localization string

Borax will be used in other expansions. But you can use the boric acid for the circuits and such.
Harvesting aliens would be difficult to do :/
Never though in another way to make activated carbon, migh take a look. but probably will be ready in hitech.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

There some pretty strange bug with PYCP - some recipes from other mods trying to use Nexelit rod + limestone + Sand casting - its looks like the core of PYCP affecting these recipes - Natural evolution mod and its sub-mods https://mods.factorio.com/mods/TheSAguy ... _Expansion
I think that's bug or something need to be corrected in recipe system of PYCP, of course it can be done it future not now
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:There some pretty strange bug with PYCP - some recipes from other mods trying to use Nexelit rod + limestone + Sand casting - its looks like the core of PYCP affecting these recipes - Natural evolution mod and its sub-mods https://mods.factorio.com/mods/TheSAguy ... _Expansion
I think that's bug or something need to be corrected in recipe system of PYCP, of course it can be done it future not now

This recipes dont substitute the original ones, the mod add variations of the recipes with better output when used.
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Re: [MOD 0.14.x] pY Coal Processing

Post by pyanodon »

Greetings fellow builders!

One single vote determined the future of this mod between alternative energy and fusion energy. So, FUSION ENERGY WON! :mrgreen: :mrgreen:

Thanks for your votes and get ready for it. This new expansion will solve your energy problems without almost no pollution! But will demand a big and constant flux of materials to keep it. New materials, new fluids, new buildings, new chains and new technologies to research.

A new thread will be open when i have something more concrete to show, now i need to complete my studying material and adapt that to the game in a form to not because exhaustive or unfunny since messing with nuclear stuff can be pretty complicated. I will reduce some steps, change some reactions and find alternatives to use the material the game can provide to produce a cohesive chain of process to able to sustain your base.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

About ur alternative energy
aklesey1 wrote:Where to put surplus of borax?
Another thanks for diborane - I inattentive I could it for combuston mixture but i need tons of hydrogen - and i'm already know where i can get these hydrogen - from lithium electrolysis :)
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:About ur alternative energy
aklesey1 wrote:Where to put surplus of borax?
Another thanks for diborane - I inattentive I could it for combuston mixture but i need tons of hydrogen - and i'm already know where i can get these hydrogen - from lithium electrolysis :)

or simple pure electrolsis.
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

No no i don't need many oxygen for the firsst time
But i can split salt water to hydrogen and chlorine - chlorine to plastic because i'm using bob's revamp and hydrogen for all the rest

it is visible that the initial idea has been worked not bad out
I'm using recipe - "more syngas using oxygen" to gen syngas for combustion mixture, but I all the same have excess of oxygen
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Re: [MOD 0.14.x] pY Coal Processing

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I dont know why people dont vent out some gases...lol it isnt a valuable resource.
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Re: [MOD 0.14.x] pY Coal Processing

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So what is features will be in Fusion Energy? Can u put scheme as u did before?
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:So what is features will be in Fusion Energy? Can u put scheme as u did before?

I will open a new thread as soon as a have the plans ready to show :)
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Re: [MOD 0.14.x] pY Coal Processing

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New topic? Not here? Ask moders to give u ur own forum branch 8-)
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Re: [MOD 0.14.x] pY Coal Processing

Post by aklesey1 »

Pyanodon what do u think about bob's revamp oil processing? It allows to get sulfur from crude oil and oil too

But..... there some strange method

I can take 200 crude oil and use vanilla method to process it
And i can get 100 oil and get all what i got and plus 20 sulfur.... question - why sulfur has undertaken from void and I at the same time didn't use the additional efforts to receive sulfur
May be i must process 120 crude oil instead of 100 crude oil?
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:Pyanodon what do u think about bob's revamp oil processing? It allows to get sulfur from crude oil and oil too

But..... there some strange method

I can take 200 crude oil and use vanilla method to process it
And i can get 100 oil and get all what i got and plus 20 sulfur.... question - why sulfur has undertaken from void and I at the same time didn't use the additional efforts to receive sulfur
May be i must process 120 crude oil instead of 100 crude oil?

didnt played with bob´s oil yet. But if you consume 200 oil and get 100+sulfur, is ok.
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Re: [MOD 0.14.x] pY Coal Processing

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aklesey1 wrote:New topic? Not here? Ask moders to give u ur own forum branch 8-)

I asked several weeks ago...no reply. I think i need to show more work..enough expansions to worth my own subforum.
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