coal gas to syngas/tar is coal processing 1 and syngas combustion mixture is energy gen 1
PyBlock (alpha)
Moderator: pyanodon
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Re: PyBlock (alpha)
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Re: PyBlock (alpha)
Indeed, stone->tar is definitely your best goal, but splitting coal gas into tar and syngas is a useful sidegrade for your glassworks, as syngas has 2x the fuel value of coalgas (so you go from 10 megawatts of coal gas to 28 megawatts of syngas).
Re: PyBlock (alpha)
For power production I've now gone to hydrogen + biomass -> combustion fluid. Splitting water into hydrogen + oxygen consumes more energy than the coal-gas path but it' so much smaller that you can just build twice as many power houses. So the W/m^2 is actually higher.
And as suggested for the glass stuff stone -> tar -> coal-gas -> syngas is what I use now.
So the progression early game for me is:
1) wood -> coal -> steam -> power
tar -> iron/copper ore
soil -> sand -> quartz
caol-gas -> glass
2) steel + coal processing (iirc):
soil -> stone -> tar
tar -> glass
(+1x coal-gas -> glass just to use up the coal-gas)
3) energy generation 1:
wood -> coal -> coke + hydrogen -> combustion mixture -> power
4) compost (+whatever tech the better sand comes from)
soil -> sand + biomass + limestone + coarse
wood -> biomass + hydrogen -> combustion mixture -> power
And as suggested for the glass stuff stone -> tar -> coal-gas -> syngas is what I use now.
So the progression early game for me is:
1) wood -> coal -> steam -> power
tar -> iron/copper ore
soil -> sand -> quartz
caol-gas -> glass
2) steel + coal processing (iirc):
soil -> stone -> tar
tar -> glass
(+1x coal-gas -> glass just to use up the coal-gas)
3) energy generation 1:
wood -> coal -> coke + hydrogen -> combustion mixture -> power
4) compost (+whatever tech the better sand comes from)
soil -> sand + biomass + limestone + coarse
wood -> biomass + hydrogen -> combustion mixture -> power
Re: PyBlock (alpha)
The stone -> tar recipe is gone starting in Py Petroleum Handling 1.9.4.
I looked at fish -> blood -> iron ore, but it requires huge scale -- 1250 fish farms for one yellow belt of ore.
Is scaling up wood -> coal gas now the best option?
I looked at fish -> blood -> iron ore, but it requires huge scale -- 1250 fish farms for one yellow belt of ore.
Is scaling up wood -> coal gas now the best option?
Re: PyBlock (alpha)
I am loving PyBlock. But, I seem to have run into an issue. There is no recipe for Cottongut Pup (cottongut-pup) that I can find. Am I just not seeing how to make them or is this a bug?
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Re: PyBlock (alpha)
Hi all! This is my first go at running Pyblock and I'm trying to run it on a headless multiplayer server. I can get everything working in single player just fine, and I can create a map and start the server, but as soon as a player joins I get this error:
Anyone have any idea what's going on here and what I can do about it?
Thanks!
Code: Select all
Error while running event PyBlock::on_chunk_generated (ID 12)
__PyBlock__/control.lua:415: attempt to index field '?' (a nil value)
stack traceback:
__PyBlock__/control.lua:415: in function <__PyBlock__/control.lua:253>"
Thanks!
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Re: PyBlock (alpha)
FYI the bug has been identified and a fix is being released. Big thanks to the PyMods team!
Re: PyBlock (alpha)
Do you have any suggestions on how to function in a pyblock world without stone->tar recipe? I haven't played pyblock much before, but in my py base I use ~5 - 10 k tar/min, I guess that in pyblock it will only be higher. I see that I can get tar from combs or by drilling, but helmod's calculation suggest that such amounts of tar will require an unholy number of buildings.
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Re: PyBlock (alpha)
stone to tar was reactived with the recent update to pyblock.Mogget wrote: ↑Wed Dec 09, 2020 9:17 pm Do you have any suggestions on how to function in a pyblock world without stone->tar recipe? I haven't played pyblock much before, but in my py base I use ~5 - 10 k tar/min, I guess that in pyblock it will only be higher. I see that I can get tar from combs or by drilling, but helmod's calculation suggest that such amounts of tar will require an unholy number of buildings.
Re: PyBlock (alpha)
Thank You! I had to update factorio to version 1.1 to see the changes.
Re: PyBlock (alpha)
@Kingarthur
Just started a pyblock run and for some reason, when i was setting up the mods, factorio standard library didn't load up by default when adding the pyblock modpack. Maybe add it to the dependencies?
Just started a pyblock run and for some reason, when i was setting up the mods, factorio standard library didn't load up by default when adding the pyblock modpack. Maybe add it to the dependencies?