Empty Techs

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Welshie
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Joined: Fri Dec 09, 2022 6:00 am
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Empty Techs

Post by Welshie »

Hey guys,

So I'm finally sinking my teeth into a full Pyanodons playthrough and currently loving it. I had some questions in terms of the tech tree though. I've noticed that several of the techs are just empty. Is this supposed to be the case? Do they represent just like a research cost to get access to the techs that branch off from them? Are they placeholders for future updates, errors in the current version, or an issue with just my particular game?

So far the empty ones I've found are:
  • Evaporation Processing 1
  • Heavy Oil Processing 1
  • Solar Power Stage 1
  • Heavy Oil Processing Stage 3
  • Petroleum Gas Processing Stage 3
  • Solar Power Stage 2
  • Solar Power Stage 3
  • Solar Power Stage 4
  • Solder 5
kingarthur
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Re: Empty Techs

Post by kingarthur »

Welshie wrote: Fri Dec 09, 2022 6:34 am So far the empty ones I've found are:
  • Evaporation Processing 1
Shit got moved around and it accidentally ended up empty.
  • Heavy Oil Processing 1
Pypetroleumhandling is still undergoing a mid/late game rework. This petgas Processing 3 and heavy 3 I forgot to disable last update.
  • Solar Power Stage 1
  • Solar Power Stage 2
  • Solar Power Stage 3
  • Solar Power Stage 4
They were add as vanilla like research gates. I'm not a fan as we have enough techs but I haven't gotten around to moving something into them.
  • Solder 5
That 1 is just a mistake. I'm not sure how it got empty.
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