Hello!
I believe a crossover between pY and SE would be terrific.
An intermediate step could be to use alien biomes instead
The idea is that ores would spawn more or less depending on location. Could also apply to alien life with some species only growing on some biomes
If going for SE, we need to be able to reach the sky with Nauvis ores, so that rarer ores can be used for later tech or upgrades
Unlike compatibility with mods like AB, py and SE really focus on different aspects, so it is not redundant
Compatibility with space exploration
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- BlueTemplar
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Re: Compatibility with space exploration
If this ever happens it would be all kinds of amazing, though game performance is kind of a worry :
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
BobDiggity (mod-scenario-pack)
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Re: Compatibility with space exploration
That would be fantastic, yes!
How does Alien Biomes slow things down?BlueTemplar wrote: ↑Tue Mar 08, 2022 12:35 pm I already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !
- BlueTemplar
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Re: Compatibility with space exploration
pY AL alone already strains computers with its heavy graphics. Alien Biomes can push that over the edge.
BobDiggity (mod-scenario-pack)