Deadlocks Stacking for Pyanodons mods

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chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

DarkShadow44 wrote:
Sun Jun 21, 2020 2:19 pm
They should both be compatible. If anything, I think the revived version is the safer bet.
i have already added support for the crating mod from shanemadden

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Re: Deadlocks Stacking for Pyanodons mods

Post by DarkShadow44 »

Awesome, thanks! Would you mind adjusting the mod so it doesn't crash without "deadlock-beltboxes-loaders"?

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

DarkShadow44 wrote:
Sun Jun 21, 2020 5:34 pm
Awesome, thanks! Would you mind adjusting the mod so it doesn't crash without "deadlock-beltboxes-loaders"?
it crashes hmm thats strange,
its not reqiured (optional)
i does not crash on my end you are using the mod below ?
https://mods.factorio.com/mod/deadlock- ... es-loaders

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Re: Deadlocks Stacking for Pyanodons mods

Post by DarkShadow44 »

I'm currently only using "Deadlocks Stacking for Pyanodons", "PyCoalProcessing" and "DeadlockCrating".
i does not crash on my end you are using the mod below ?
Yes, when using that mod it does not crash. But without, it crashes, despite it being an optional dependency.

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

What kind of error does factorio gives you,
also give me your entire mod list

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Re: Deadlocks Stacking for Pyanodons mods

Post by DarkShadow44 »

That was my complete mod list...
Screenshot_20200622_180912.png
Screenshot_20200622_180912.png (133.88 KiB) Viewed 6767 times

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

its got something to do with the changed recipes for the loaders and beltboxstackers,
i will try to solve this but cant give you an exact date

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Re: Deadlocks Stacking for Pyanodons mods

Post by kingarthur »

chrisdec wrote:
Mon Jun 22, 2020 5:37 pm
its got something to do with the changed recipes for the loaders and beltboxstackers,
i will try to solve this but cant give you an exact date
Need help?

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

kingarthur wrote:
Mon Jun 22, 2020 6:15 pm
chrisdec wrote:
Mon Jun 22, 2020 5:37 pm
its got something to do with the changed recipes for the loaders and beltboxstackers,
i will try to solve this but cant give you an exact date
Need help?
it would be kind iff you could help me on this

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Re: Deadlocks Stacking for Pyanodons mods

Post by kingarthur »

chrisdec wrote:
Tue Jun 23, 2020 3:25 am
kingarthur wrote:
Mon Jun 22, 2020 6:15 pm
chrisdec wrote:
Mon Jun 22, 2020 5:37 pm
its got something to do with the changed recipes for the loaders and beltboxstackers,
i will try to solve this but cant give you an exact date
Need help?
it would be kind iff you could help me on this
fixed. you want the whole mod or just the part i changed?

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

kingarthur wrote:
Tue Jun 23, 2020 4:13 am
chrisdec wrote:
Tue Jun 23, 2020 3:25 am
kingarthur wrote:
Mon Jun 22, 2020 6:15 pm
chrisdec wrote:
Mon Jun 22, 2020 5:37 pm
its got something to do with the changed recipes for the loaders and beltboxstackers,
i will try to solve this but cant give you an exact date
Need help?
it would be kind iff you could help me on this
fixed. you want the whole mod or just the part i changed?
Just the part you have changed, thanks for looking in to it ;)

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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

DarkShadow44 wrote:
Mon Jun 22, 2020 4:10 pm
That was my complete mod list...
Screenshot_20200622_180912.png
hello DarkShadow44,
i would like to let you know that with the next update (0.2.8) you are able to remove the beltboxes and loaders mod

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Re: Deadlocks Stacking for Pyanodons mods

Post by DarkShadow44 »

chrisdec wrote:
Sun Jun 28, 2020 10:19 am
i would like to let you know that with the next update (0.2.8) you are able to remove the beltboxes and loaders mod
Thanks!

orbadon
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Re: Deadlocks Stacking for Pyanodons mods

Post by orbadon »

Hi

Moondrop and Manure seem to be missing from stacking.

chrisdec
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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

hello,
i will look this up but i think manure is already stackable

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Re: Deadlocks Stacking for Pyanodons mods

Post by julie128 »

can see you have changed the icon for green circuits and advanced circuits, thank you for this :D
can you do ceramic,raw fiber,urea,melamine,melamine resin?

thanks again ;)

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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

julie128 wrote:
Fri Mar 26, 2021 6:41 am
can see you have changed the icon for green circuits and advanced circuits, thank you for this :D
can you do ceramic,raw fiber,urea,melamine,melamine resin?

thanks again ;)
your request should be already added to the mod a long time ago, are you using the full py suite?
or has pyanodon changed icon its been a while that i have played factorio

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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

orbadon wrote:
Thu Mar 25, 2021 8:11 pm
Hi

Moondrop and Manure seem to be missing from stacking.
i'll add it to the next update probably today

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Re: Deadlocks Stacking for Pyanodons mods

Post by chrisdec »

After 11 months i am back, and over 1 year on this forum( with the help from billbo99 ) i was a little bit rusty on the coding part, kinda forgot how to
Also i have not heard or recieved messages from the mod owner THE_GHOST for over 2 years now

there should be a new version out on the mod portal page
!! be adviced you need the new py suite including py alternative energy and py postprocessing!!
this is found on the discord channel

i hope to see some requests in the future, also i am adding all new stacking icons since alot has shanged

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Re: Deadlocks Stacking for Pyanodons mods

Post by error0664 »

appreciate the update! I really like to use stacking

do you think it is possible to add the "feature" related to ash also to stacked fuels?
it feels very much like cheating to stack burnables and not convert to ash any more like if stack of 4raw coal is burned it results in stack of 4 ash etc or if not possible to 1ash or if not possible prevent burning stacked items to force unstacking?

edit
i guess there is again a (old?) bug in that version related to iron gear wheel
receipts get updated that require iron geer wheel to need small parts; the stacking receipts of iron geer wheel itself also gets updated: small parts get stacked to gear wheels and stacked gear wheels get unstacked to small parts again which is odd but not a big of a deal

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