in ENGLISH PLS
if you mean a release date it is unknown (atm i suppose its in 1-2weeks or less)
if you meant the date past mods were released that is on the mod portal
Moderator: pyanodon
in ENGLISH PLS
It's all part of the game. It's strange to change everything except the military. But this is your decisionpyanodon wrote: Fri Nov 23, 2018 7:12 pm and we doesnt have any will to deal with military content. But its a tradition to change science packs.
Dont worry, wont be huge as the others. Just few additions
Of course u'll release updates for whole suite bcuz u said that u need to make them compatible with each otherpyanodon wrote: Sat Dec 01, 2018 4:40 pm Good news! The mod is playable. But to fully enjoy it, you all should update your pymods. Specially pyCP and pyFE. We will release updates for the whole suite to have integration with the pyRO.
ahaha running doesnt means it was released. that only means it loads and causes no bugs in the game. Still some code polishing, graphics compression and adjustments from Nexela.Mella wrote: Sun Dec 02, 2018 3:35 pm Wow PYRO is ready![]()
But for i can't see anything new on mod portal - so we can expect updates from day to day?
Also means I started working on Bob compatibility.pyanodon wrote: Sun Dec 02, 2018 3:45 pmahaha running doesnt means it was released. that only means it loads and causes no bugs in the game. Still some code polishing, graphics compression and adjustments from Nexela.Mella wrote: Sun Dec 02, 2018 3:35 pm Wow PYRO is ready![]()
But for i can't see anything new on mod portal - so we can expect updates from day to day?![]()
What means you're working under compatibility? As i know py mod can work with vanilla and wit bob'skingarthur wrote: Mon Dec 03, 2018 5:12 amAlso means I started working on Bob compatibility.pyanodon wrote: Sun Dec 02, 2018 3:45 pmahaha running doesnt means it was released. that only means it loads and causes no bugs in the game. Still some code polishing, graphics compression and adjustments from Nexela.Mella wrote: Sun Dec 02, 2018 3:35 pm Wow PYRO is ready![]()
But for i can't see anything new on mod portal - so we can expect updates from day to day?![]()
Wont be anymore. At least on our side here. Since pyRO will produce and use almost the same bobs ores, we decide to not be compatible anymore...we are independent of bobs nowMella wrote: Thu Dec 06, 2018 11:17 am What means you're working under compatibility? As i know py mod can work with vanilla and wit bob's
Can't fully understand the goal of this compatibilty
I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. There are a few ores it doesnt have. And Bob's plates has a number of redundant recipes for smelting that are far easier than pyro. I haven't yet look into only having parts of Bob's enabled as the other pymods will need updated for that.spitfire_23 wrote: Thu Dec 06, 2018 3:48 pm @kingarthur do you have a sense for which Bob's mods are made the most redundant by PyRO? Like maybe we should skip Bob's Ores and Bob's Plates but keep the rest?
Probably but I'm going to aggressively remove any recipes that dont have a good reason to stay starting with Bob's cheap ass steel recipepyanodon wrote: Thu Dec 06, 2018 4:47 pm heh...again bobs will make pymods easier. I bet some recipes of pyro will be very retundant near bobs.
You can already make most of partial bob's mods (assemblers, logistics, mining, modules) compatible with Py by just changing the line that checks for Bob's Library (if mods["boblibrary"] then -> if false then). Bob's electronics might not work though, but I find it doesn't add that much on top of PyHT anyways.kingarthur wrote: Thu Dec 06, 2018 4:13 pm I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. There are a few ores it doesnt have. And Bob's plates has a number of redundant recipes for smelting that are far easier than pyro. I haven't yet look into only having parts of Bob's enabled as the other pymods will need updated for that.
I have a better idea in a few days when I've got more time to look at it all over the weekend
same here i already prepared a bootstrap on a map and saved some ucoinsmikes61293 wrote: Fri Dec 07, 2018 4:51 pm Are we close to a release? I'm itching to play with the full Py suite.