pY HighTech Discussion
Moderator: pyanodon
Re: pY HighTech Discussion
Hello, there!
pY actually a nice mod, which is pretty decent.
And one of my friend is complain about the recipe about advanced circuit board and diode.
She thought the recipe-setting for advance circuit board is unreasonable, which "greatly slow down the production process. " . For me I think the diode's recipe is bit too tricky, which use too much resources but only producing small amount of diode. What do you think about this?
I may post her factory's photo if she agree to do that.
pY actually a nice mod, which is pretty decent.
And one of my friend is complain about the recipe about advanced circuit board and diode.
She thought the recipe-setting for advance circuit board is unreasonable, which "greatly slow down the production process. " . For me I think the diode's recipe is bit too tricky, which use too much resources but only producing small amount of diode. What do you think about this?
I may post her factory's photo if she agree to do that.
Re: pY HighTech Discussion
Thanks...few balances might comelattemint wrote:Hello, there!
pY actually a nice mod, which is pretty decent.
And one of my friend is complain about the recipe about advanced circuit board and diode.
She thought the recipe-setting for advance circuit board is unreasonable, which "greatly slow down the production process. " . For me I think the diode's recipe is bit too tricky, which use too much resources but only producing small amount of diode. What do you think about this?
I may post her factory's photo if she agree to do that.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
One of the ree-concentrate recipe, that takes water+cyanic-acid+ree-solution, cannot find place to craft What-does-it-really used-for shows that this recipe is taken at centrifugal-pan, but there's no related recipe inside this building. Inventory recipe also shows no "craft at" result.
Re: pY HighTech Discussion
What the purpose of this mod ?
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Re: pY HighTech Discussion
is this on purpose?
crushed Tungsten half the output?
I got all bob's and Py mods running
crushed Tungsten half the output?
I got all bob's and Py mods running
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Re: pY HighTech Discussion
Hellatze wrote:What the purpose of this mod ?
make sure you're busy for the next weeks doing what the base game allows in 5 minutes
i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills
Re: pY HighTech Discussion
So they only make things hard. But didnt give any benefit ?factorioguy111 wrote:Hellatze wrote:What the purpose of this mod ?
make sure you're busy for the next weeks doing what the base game allows in 5 minutes
i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills
Why i choose this mod.
Re: pY HighTech Discussion
This mod like bob's and Angel's is made to make game more difficult by adding complexity (sometimes also making it a bit more realistic on recipes). If you are here for other reasons then you have chosen wrong mod.Hellatze wrote:So they only make things hard. But didnt give any benefit ?factorioguy111 wrote:Hellatze wrote:What the purpose of this mod ?
make sure you're busy for the next weeks doing what the base game allows in 5 minutes
i.e. make things way more interesting.
WAY better graphics on buildings, more interesting recipes, .... you really have to make use of your brain & planning skills
Why i choose this mod.
Re: pY HighTech Discussion
hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.
thack in avd.
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.
thack in avd.
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- 20180420205556_1.jpg (717.44 KiB) Viewed 6000 times
Re: pY HighTech Discussion
Its looks like u running pycp with anonymods - these mods can't be compatible i thinkfactorioguy111 wrote:is this on purpose?
crushed Tungsten half the output?
I got all bob's and Py mods running
Nickname on ModPortal - Naron79
Re: pY HighTech Discussion
Reinstall the modbengenie wrote:hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.
thack in avd.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals:
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get fibers is no fun - a ton of PCB1 is required to build it. I just got around this using console to speed up handcrafting ...
- it would be a good idea to give us possibility to inefficiently get fibers (ie 20 wood = 1 fiber) to avoid getting all PCB1 needed to build Kicalk
I'm having a lot of fun nonetheless, here's my lame spaghetti base. Had I anticipated Kicalk challenge, I would've build differently. My plan was to build a quick base to produce PCB
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get fibers is no fun - a ton of PCB1 is required to build it. I just got around this using console to speed up handcrafting ...
- it would be a good idea to give us possibility to inefficiently get fibers (ie 20 wood = 1 fiber) to avoid getting all PCB1 needed to build Kicalk
I'm having a lot of fun nonetheless, here's my lame spaghetti base. Had I anticipated Kicalk challenge, I would've build differently. My plan was to build a quick base to produce PCB
screenshot
Re: pY HighTech Discussion
the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.Raphaello wrote:I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals:
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to get fibers is no fun - a ton of PCB1 is required to build it. I just got around this using console to speed up handcrafting ...
- it would be a good idea to give us possibility to inefficiently get fibers (ie 20 wood = 1 fiber) to avoid getting all PCB1 needed to build Kicalk
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
Brilliant! That will fix it.pyanodon wrote:the new version of the mod have only 5 seconds for pcb1 and you can get fibers by only clay and water.
One more suggestion - hiding recipes behind technologies (fiber recipes available only in Kicalk for example) would make it easier for first time Py players
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Re: pY HighTech Discussion
Hi,
how and where can I craft Acetic Acid and then Zinc Acetate?
The recipie for Zinc Acetate is not shown in the Mixer
Thank you very much!
how and where can I craft Acetic Acid and then Zinc Acetate?
The recipie for Zinc Acetate is not shown in the Mixer
Thank you very much!
Re: pY HighTech Discussion
Exactly the same problem, reinstalling does not helpbengenie wrote:
hello pyanodon,
I like your mod. it's almost is like the mod gregtech from minecraft.
I ran in this progradn that all the py mod, angle, bob, and a1 mod put it in mashan mode and the the game won't let me make the printed circuit substrate 1 by hand. can you fix this pls.
thack in avd.
Reinstall the mod
Re: pY HighTech Discussion
You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict.Holy wrote:Exactly the same problem, reinstalling does not help
In case of mod conflict you're on your own unless somebody digs in and finds a problem there.
I'm on py + bob (full suites) and it works for me.
Re: pY HighTech Discussion
kipplaster wrote:Hi,
how and where can I craft Acetic Acid and then Zinc Acetate?
The recipie for Zinc Acetate is not shown in the Mixer
Thank you very much!
Assuming you've updated to the latest version (think you need to delete and redownload high tech to get the correct version of 1.0.4) and have already researched the needed tech, then you've probably encountered the same bug I helped someone with a few days ago, use the following console commands to activate the recipes:
/c game.player.force.recipes["acetic-acid"].enabled=true
/c game.player.force.recipes["zinc-acetate"].enabled=true
The issue seemed to be that he had researched the relevant tech (semiconductors I think?) prior to the update and there was missing migration code to tell his game to enable those recipes. I'm not 100% sure, I don't make mods, I just poke around.
Last edited by Vetrosian on Sat Apr 21, 2018 5:11 pm, edited 1 time in total.
Re: pY HighTech Discussion
Updated with removal.The screenshot belowHoly wrote:
Exactly the same problem, reinstalling does not help
You either did not redownload the mod (there was an update to 1.0.4 and we needed to download again - you need to ensure that the mod's files are deleted before installing again) or it's a mod conflict.
In case of mod conflict you're on your own unless somebody digs in and finds a problem there.
I'm on py + bob (full suites) and it works for me.
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Re: pY HighTech Discussion
I just started up the game with Pybobs, recipe was craftable, but noticed you had Bob's Character Classes, so I installed that too, then found the recipe wasn't craftable by hand (at least not for the miner or builder classes I tried)Holy wrote: Updated with removal.The screenshot below