pY Coal Processing - Discussion

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Dionysos
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Re: [MOD 0.15.x] pY Coal Processing

Post by Dionysos »

Thank you very much pyanodon for this complex, impresive Mod. All the new machines, assemblers, animations and sounds. This and also your other Mods are a really really great.

I hope to play it soon in 0.16x.

THANK YOU FOR YOUR HARD WORK !
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pyanodon
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Dionysos wrote:Thank you very much pyanodon for this complex, impresive Mod. All the new machines, assemblers, animations and sounds. This and also your other Mods are a really really great.

I hope to play it soon in 0.16x.

THANK YOU FOR YOUR HARD WORK !
Thanks pal! we´re working to update them to 0.16
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elkillo
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Re: [MOD 0.15.x] pY Coal Processing

Post by elkillo »

Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D

But as always love the dedication and work put into this mod.
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

elkillo wrote:Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D

But as always love the dedication and work put into this mod.

Glad you like it, mate! Dont forget to share :)
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chrisdec
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Re: [MOD 0.15.x] pY Coal Processing

Post by chrisdec »

pyanodon,
i have seen that bob's mods are updated to 0.16
im hoping to see this mod soon on 0.16
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

chrisdec wrote:pyanodon,
i have seen that bob's mods are updated to 0.16
im hoping to see this mod soon on 0.16

Soon™ . were doing major changes here in all our mods, but there good news. I hope we will have the 0.16 mods soon.
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aklesey1
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

pyanodon wrote:Soon™
Phahahahaahahaaaaa - soon tm, lol - waiting for good news from u thanks for ur aswesome mods pyanodon :)
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Re: [MOD 0.15.x] pY Coal Processing

Post by NekoDwarf »

pyanodon wrote:Soon™ . 0.16 mods soon.
Whaiting for it to start 0.16 map !
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.
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Re: [MOD 0.15.x] pY Coal Processing

Post by pyanodon »

Mod updated for 0.16!
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Re: [MOD 0.15.x] pY Coal Processing

Post by aklesey1 »

pyanodon wrote:Mod updated for 0.16!
1.0.0 = Compatibility wih 0.16 release. Lots of balances
Changes? Tell pls
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Re: [MOD 0.16.x] pY Coal Processing

Post by gosensgo86 »

Yay, now I can start a modded 0.16 map!
I'm really looking forward to exploring this mod.
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Re: [MOD 0.16.x] pY Coal Processing

Post by donoya »

Hi, I just started playing this in 0.16 and noticed that the special science pack recipes you had aren't working. It may be a mod issue, but I don't know which one is causing it. Here's my mod list.
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gosensgo86
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Re: [MOD 0.16.x] pY Coal Processing

Post by gosensgo86 »

Same here, I'm still getting the vanilla Science Pack recipes.
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Re: [MOD 0.16.x] pY Coal Processing

Post by Jessea2010 »

OK, so I have played Bobs, bobs +Angels+AAI+Omnimatter, and a whole lot of others. I seriously love your buildings and graphics...But

Please tell me why to make a seedling(Bob's Greenhouse) I need sand casting and Fuelrod?

I think maybe your recipes are messed up... Also have vanilla recipes for science packs..

Thank you for your hard work.
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Re: [MOD 0.16.x] pY Coal Processing

Post by Catbert »

Jessea2010 wrote:Please tell me why to make a seedling(Bob's Greenhouse) I need sand casting and Fuelrod?
This sounds like a bug but still i suggest you use the pycoal greenhouse, it fits the style much better than bobs greenhouse.
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Re: [MOD 0.16.x] pY Coal Processing

Post by pyanodon »

hehe calm down people....is normal have some bugs when migrating to a new version...these issues will be solved. About greenhouse, i recommend deactivate bob´s greenhouse since it´s a stand alone mod. About science packs, we´re working over it. we suggest to please, hold your horses a bit while we solve that.
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elkillo
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Re: [MOD 0.16.x] pY Coal Processing

Post by elkillo »

i cant hold horses, their like a couple tonnes each D:
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Re: [MOD 0.16.x] pY Coal Processing

Post by orzelek »

Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.

Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
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Re: [MOD 0.16.x] pY Coal Processing

Post by MinerSebas »

orzelek wrote:Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.

Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
Using the Wood processor, you have a recipe, that needs much less time.
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Re: [MOD 0.16.x] pY Coal Processing

Post by orzelek »

MinerSebas wrote:
orzelek wrote:Hmm should creating 2 wood take 15 time units?
Early game is pretty painful... making poles especially.

Also are recipes in mod productivity enabled if bob's mods productivity limitation is active?
Using the Wood processor, you have a recipe, that needs much less time.
Ok so it will be faster later on.. just need to research it and build minimal factory for that. Playing with 5x science so hoping it's not a far tech somewhere :D

I'd be still interested if productivity will work properly with bob's mods productivity limitations enabled.
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