EndgameCombat - Defend your base against lategame enemies with ease

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Orcling
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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Orcling »

Any reason why regular artillery shells do 15k physical and 15k explosive damage? It seems kind of overkill, not to mention it seems like a bug because all the shells, including atomic shells, that come after it still do "normal" damage.

Satifying
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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Satifying »

Bug Report

Problem with BZTitanium and Bob's Library

Satifying
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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Satifying »

it removes tungsten prosesing? idk

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thereaverofdarkness
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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by thereaverofdarkness »

Satifying wrote:
Sat Dec 04, 2021 5:07 pm
it removes tungsten prosesing? idk
I wouldn't know, but at a glance I suspect it might be Titanium by brevven causing the issue. Also, by the looks of it, you are more likely to get a prompt response there. So I'd try reporting it to brevven.

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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Biviho »

Hi, i wanted to post a feedback about the mod:

Basically unlocking logistic turrets and the advanced one with auto logistic, tend to just fill turrets with ammo way beyond what it's actually needed for the turret, expecially with ammo crate.

it would be great to have an option for setting the default amount (% based on the ammo stack) and a check with an option for the max amount of ammo to keep in the turret, like with inserter that tend to insert only untill the slot reach some amount in the assembly machines

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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by Th3Ward3n »

How does Regenerating Alloys effect the game? What receives healing? Where do these stats get used? Looking through the code leaves me no closer to an answer or any idea where to look.. :? Knowing if this research; applies passive healing to all placed entities be it by robots or player, or does literally anything else would suffice as an answer. For now I give up the search as I have done all that I can.

Thank you kindly,
Th3Ward3n :?:

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Re: EndgameCombat - Defend your base against lategame enemies with ease

Post by RyxnG »

Chicktorias wrote:
Sun Sep 26, 2021 10:34 pm
Hey, im very new to your Mod and its functions and just wanted to ask if and how you can remove the nuclear fallout from a neutron bomb. i was thinking of using a neutron bomb to clear out some rather annoying biter nests on a coal resource but the fallout is hindering my construction.

I found the startup settings where the radiation supposedly only stays for 15 seconds, but no matter what, the radiation stays permanently. i tried changing the settings, i removed all my mods and only had EC active and started a fresh game with only EC active but the green radioactive clouds stayed the whole time.
im having the same problem, i shot multiple neutron bombs and it is lagging my game a ton, did you ever find a fix for it?

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