Hi,
I want to have one depot for Fluid wagons and one depot for cargo wagons.
Playing Seablocks with bobs, Angels and LTN.
Think it is possible with the signal "Coding order of cargo/fluid wagons" (Translated from German, not shure if this is the right text in english).
But: I can not find any ressources (Manual, Video, Tutorial, Forum...) on those signals.
Can someone explain them please?
Maybe also add them to the manual?
Seems I need the Red and the not red fluid wagon Signal set to 2 - to only allow 1 locomotive and 1 Fluid wagon setups in this station.
But it doesnt make sense to me why... (number 2 is ok - think it is the position in train, but why this 2 signals?)
No Manual for advanced Signals: Coding order of Wagons
Moderator: Optera
Re: No Manual for advanced Signals: Coding order of Wagons
Give your depots different names, that's all it takes.
Encoded position signals are read only.
Currently their only use case is fuel loading at depots and fuel providers.
Optera wrote: ↑Fri Jul 12, 2019 4:47 amWhen I added position signals they where a necessity, inserters could grab from fuel inventory and rail tanker worked with cargo wagons carrying fluid items which inserters also could remove and break that mod.
Since 0.16 inserter can only remove items from cargo-wagon.
The remaining practical application for position signals is prevent loading fuel where they shouldn't be. For example depots for varying sizes of trains putting fuel in cargo wagons, or mining outposts starting coal fuel stacks in a locomotive that should run on nuclear fuel.
My Mods: mods.factorio.com
Re: No Manual for advanced Signals: Coding order of Wagons
So if I get your answer right - the Train returns to the same depot name where it starts and not to a random depot?